ULRE/inc/hgl/graph/shader/common.h
hyzboy 818946a7e7 1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
2020-01-14 18:09:40 +08:00

28 lines
1023 B
C++

#ifndef HGL_GRAPH_SHADER_COMMON_INCLUDE
#define HGL_GRAPH_SHADER_COMMON_INCLUDE
#define SHADER_NAMESPACE hgl::graph::shader
#define SHADER_NAMESPACE_BEGIN namespace hgl{namespace graph{namespace shader{
#define SHADER_NAMESPACE_END }}}
#define SHADER_NAMESPACE_USING using SHADER_NAMESPACE;
#define SHADER_NODE_NAMESPACE hgl::graph::shader::node
#define SHADER_NODE_NAMESPACE_BEGIN namespace hgl{namespace graph{namespace shader{namespace node{
#define SHADER_NODE_NAMESPACE_END }}}}
#define SHADER_NODE_NAMESPACE_USING using SHADER_NODE_NAMESPACE;
#define SHADER_PARAM_NAMESPACE hgl::graph::shader::param
#define SHADER_PARAM_NAMESPACE_BEGIN namespace hgl{namespace graph{namespace shader{namespace param{
#define SHADER_PARAM_NAMESPACE_END }}}}
#define SHADER_PARAM_NAMESPACE_USING using SHADER_PARAM_NAMESPACE;
SHADER_NODE_NAMESPACE_BEGIN
class Node;
SHADER_NODE_NAMESPACE_END
SHADER_PARAM_NAMESPACE_BEGIN
class Param;
SHADER_PARAM_NAMESPACE_END
#endif//HGL_GRAPH_SHADER_COMMON_INCLUDE