ULRE/inc/hgl/graph/shader/node/split_vector.h
hyzboy 818946a7e7 1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
2020-01-14 18:09:40 +08:00

88 lines
1.9 KiB
C++

#ifndef HGL_GRAPH_SHADER_NODE_SPLIT_VECTOR_INCLUDE
#define HGL_GRAPH_SHADER_NODE_SPLIT_VECTOR_INCLUDE
#include<hgl/graph/shader/node/node.h>
SHADER_NODE_NAMESPACE_BEGIN
class SplitVector2to1:public Node
{
public:
SplitVector2to1():Node(NodeType::SplitVector)
{
SHADER_OUTPUT_PARAM(X,Float1)
SHADER_OUTPUT_PARAM(Y,Float1)
SHADER_INPUT_PARAM(true,XY,Float2)
}
};//class SplitVector2to1:public Node
class SplitVector3to1:public Node
{
public:
SplitVector3to1():Node(NodeType::SplitVector)
{
SHADER_OUTPUT_PARAM(X,Float1)
SHADER_OUTPUT_PARAM(Y,Float1)
SHADER_OUTPUT_PARAM(Z,Float1)
SHADER_INPUT_PARAM(true,XYZ,Float3)
}
};//class SplitVector3to1:public Node
class SplitVector4to1:public Node
{
public:
SplitVector4to1():Node(NodeType::SplitVector)
{
SHADER_OUTPUT_PARAM(X,Float1)
SHADER_OUTPUT_PARAM(Y,Float1)
SHADER_OUTPUT_PARAM(Z,Float1)
SHADER_OUTPUT_PARAM(W,Float1)
SHADER_INPUT_PARAM(true,XYZW,Float4)
}
};//class SplitVector4to1:public Node
class SplitVector3to12:public Node
{
public:
SplitVector3to12():Node(NodeType::SplitVector)
{
SHADER_OUTPUT_PARAM(XY,Float2)
SHADER_OUTPUT_PARAM(Z,Float1)
SHADER_INPUT_PARAM(true,XYZ,Float3)
}
};//class SplitVector2to3:public Node
class SplitVector4to13:public Node
{
public:
SplitVector4to13():Node(NodeType::SplitVector)
{
SHADER_OUTPUT_PARAM(XYZ,Float3)
SHADER_OUTPUT_PARAM(W,Float1)
SHADER_INPUT_PARAM(true,XYZW,Float4)
}
};//class SplitVector4to13:public Node
class SplitVector4to22:public Node
{
public:
SplitVector4to22():Node(NodeType::SplitVector)
{
SHADER_OUTPUT_PARAM(XY,Float2)
SHADER_OUTPUT_PARAM(ZW,Float2)
SHADER_INPUT_PARAM(true,XYZW,Float4)
}
};//class SplitVector4to22:public Node
SHADER_NODE_NAMESPACE_END
#endif//HGL_GRAPH_SHADER_NODE_SPLIT_VECTOR_INCLUDE