hyzboy 818946a7e7 1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
2020-01-14 18:09:40 +08:00

66 lines
1.5 KiB
C++

#ifndef HGL_GRAPH_SHADER_NODE_VECTOR_INCLUDE
#define HGL_GRAPH_SHADER_NODE_VECTOR_INCLUDE
#include<hgl/graph/shader/param/out.h>
#include<hgl/graph/shader/node/node.h>
SHADER_NODE_NAMESPACE_BEGIN
class Parameter:public Node
{
param::ParamType param_type;
public:
Parameter(const param::ParamType &pt,const UTF8String &n):Node(NodeType::Param,n)
{
param_type=pt;
}
const param::ParamType &GetParamType()const{return param_type;}
};//class Parameter:public Node
#define SHADER_PARAMETER_CONSTRUCT_FUNC(name,value) name():Parameter(param::ParamType::name,#name) \
{ \
SHADER_OUTPUT_PARAM(value,name) \
}
class Float1:public Parameter
{
float x;
public:
SHADER_PARAMETER_CONSTRUCT_FUNC(Float1,Value)
};//class float1:public Parameter
class Float2:public Parameter
{
float x,y;
public:
SHADER_PARAMETER_CONSTRUCT_FUNC(Float2,XY)
};//class float2:public Parameter
class Float3:public Parameter
{
float x,y,z;
public:
SHADER_PARAMETER_CONSTRUCT_FUNC(Float3,XYZ)
};//class Float3:public Parameter
class Float4:public Parameter
{
float x,y,z,w;
public:
SHADER_PARAMETER_CONSTRUCT_FUNC(Float4,XYZW)
};//class Float4:public Parameter
#undef SHADER_PARAMETER_CONSTRUCT_FUNC
SHADER_NODE_NAMESPACE_END
#endif//HGL_GRAPH_SHADER_NODE_VECTOR_INCLUDE