ULRE/inc/hgl/graph/shader/node/vertex_input.h
hyzboy 818946a7e7 1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
2020-01-14 18:09:40 +08:00

32 lines
789 B
C++

#ifndef HGL_GRAPH_SHADER_NODE_VERTEX_INPUT_INCLUDE
#define HGL_GRAPH_SHADER_NODE_VERTEX_INPUT_INCLUDE
#include<hgl/graph/shader/node/node.h>
SHADER_NODE_NAMESPACE_BEGIN
/**
* 顶点输入流节点
*/
class VertexInput:public Node
{
public:
VertexInput():Node(NodeType::VertexInput,"VertexInput")
{
}
param::OutputParam *Add(const UTF8String &n,const param::ParamType &pt)
{
//未来还要做个数判断之类的
if(pt<param::ParamType::Float1
||pt>param::ParamType::Double4)
return(nullptr);
return AddOutput(n,pt);
}
bool GetOutputParamName(UTF8String &,const param::OutputParam *) override;
};//class VertexInput:public Node
SHADER_NODE_NAMESPACE_END
#endif//HGL_GRAPH_SHADER_NODE_VERTEX_INPUT_INCLUDE