ULRE/src/RenderDevice/Shader/param/shader_param_in.cpp
hyzboy 818946a7e7 1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
2020-01-14 18:09:40 +08:00

21 lines
382 B
C++

#include<hgl/graph/shader/param/in.h>
#include<hgl/graph/shader/node/node.h>
SHADER_PARAM_NAMESPACE_BEGIN
bool InputParam::Join(node::Node *n,param::OutputParam *op)
{
if(!n||!op)return(false);
if(!n->IsOutput(op))
return(false);
if(!JoinCheck(n,op))
return(false);
join_node=n;
join_param=op;
return(true);
}
SHADER_PARAM_NAMESPACE_END