ULRE/example/Vulkan/LoadStaticMesh.cpp

289 lines
7.5 KiB
C++

// 5.LoadModel
// 加载纯色无贴图模型
#include"ViewModelFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/RenderableInstance.h>
#include<hgl/graph/VertexBuffer.h>
#include<hgl/graph/data/SceneNodeData.h>
namespace hgl
{
namespace graph
{
ModelData *LoadModelFromFile(const OSString &filename);
}
}
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const MeshData *mesh)
{
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
uint draw_count=mesh->indices_count;
vulkan::Renderable *render_obj=nullptr;
{
const int vertex_binding=vsm->GetStageInputBinding("Vertex");
if(vertex_binding==-1)
return(nullptr);
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->position);
render_obj=mtl->CreateRenderable();
render_obj->Set(vertex_binding,vbo);
render_obj->SetBoundingBox(mesh->bounding_box);
}
const int normal_binding=vsm->GetStageInputBinding("Normal");
if(normal_binding!=-1)
{
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->normal);
render_obj->Set(normal_binding,vbo);
}
const int tagent_binding=vsm->GetStageInputBinding("Tangent");
if(tagent_binding!=-1)
{
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->tangent);
render_obj->Set(tagent_binding,vbo);
}
const int bitagent_binding=vsm->GetStageInputBinding("Bitangent");
if(bitagent_binding!=-1)
{
vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->bitangent);
render_obj->Set(bitagent_binding,vbo);
}
if(mesh->vertex_count<=0xFFFF)
render_obj->Set(db->CreateIBO16(mesh->indices_count,mesh->indices16));
else
render_obj->Set(db->CreateIBO32(mesh->indices_count,mesh->indices32));
db->Add(render_obj);
return(render_obj);
}
class TestApp:public ViewModelFramework
{
struct
{
Vector4f color;
Vector4f abiment;
}color_material;
Vector3f sun_direction;
private:
vulkan::Material * material =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Buffer * ubo_color =nullptr;
vulkan::Buffer * ubo_sun =nullptr;
vulkan::Pipeline * pipeline_solid =nullptr;
vulkan::Pipeline * pipeline_lines =nullptr;
private:
ModelData *model_data;
vulkan::Renderable **mesh_renderable;
RenderableInstance **mesh_renderable_instance;
vulkan::Renderable *axis_renderable;
RenderableInstance *axis_renderable_instance;
vulkan::Renderable *bbox_renderable;
RenderableInstance *bbox_renderable_instance;
private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/LightPosition3D.vert"),
OS_TEXT("res/shader/VertexColor.frag"));
if(!material)
return(false);
material_instance=material->CreateInstance();
db->Add(material);
db->Add(material_instance);
return(true);
}
void CreateRenderObject()
{
const uint count=model_data->mesh_list.GetCount();
MeshData **md=model_data->mesh_list.GetData();
mesh_renderable =new vulkan::Renderable *[count];
mesh_renderable_instance=new RenderableInstance *[count];
for(uint i=0;i<count;i++)
{
mesh_renderable[i]=CreateMeshRenderable(db,material,*md);
mesh_renderable_instance[i]=db->CreateRenderableInstance(pipeline_solid,material_instance,mesh_renderable[i]);
++md;
}
{
AxisCreateInfo aci(model_data->bounding_box);
axis_renderable=CreateRenderableAxis(db,material,&aci);
axis_renderable_instance=db->CreateRenderableInstance(pipeline_lines,material_instance,axis_renderable);
}
{
CubeCreateInfo cci(model_data->bounding_box);
bbox_renderable=CreateRenderableBoundingBox(db,material,&cci);
bbox_renderable_instance=db->CreateRenderableInstance(pipeline_lines,material_instance,bbox_renderable);
}
}
bool InitUBO()
{
LCG lcg;
color_material.color=Vector4f(1,1,1,1.0);
color_material.abiment.Set(0.25,0.25,0.25,1.0);
ubo_color=device->CreateUBO(sizeof(color_material),&color_material);
sun_direction=Vector3f::RandomDir(lcg);
ubo_sun=device->CreateUBO(sizeof(sun_direction),&sun_direction);
material_instance->BindUBO("world",GetCameraMatrixBuffer());
material_instance->BindUBO("color_material",ubo_color);
material_instance->BindUBO("sun",ubo_sun);
material_instance->Update();
db->Add(ubo_color);
db->Add(ubo_sun);
return(true);
}
bool InitPipeline()
{
AutoDelete<vulkan::PipelineCreater>
pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
pipeline_creater->SetDepthTest(false);
pipeline_creater->SetDepthWrite(false);
pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_FILL);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(PRIM_TRIANGLES);
pipeline_solid=pipeline_creater->Create();
if(!pipeline_solid)
return(false);
db->Add(pipeline_solid);
pipeline_creater->Set(PRIM_LINES);
pipeline_lines=pipeline_creater->Create();
if(!pipeline_lines)
return(false);
db->Add(pipeline_lines);
return(true);
}
void CreateSceneNode(SceneNode *scene_node,SceneNodeData *node_data)
{
scene_node->SetLocalMatrix(node_data->local_matrix);
{
const uint count=node_data->mesh_count;
const uint32 *mesh_index=node_data->mesh_index;
for(uint i=0;i<count;i++)
{
scene_node->Add(mesh_renderable_instance[*mesh_index]);
++mesh_index;
}
}
{
const uint count=node_data->sub_nodes.GetCount();
SceneNodeData **sub_model_node=node_data->sub_nodes.GetData();
for(uint i=0;i<count;i++)
{
CreateSceneNode(scene_node->CreateSubNode(),*sub_model_node);
++sub_model_node;
}
}
}
public:
bool Init(ModelData *md)
{
if(!md)
return(false);
model_data=md;
if(!ViewModelFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT,model_data->bounding_box))
return(false);
if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
if(!InitPipeline())
return(false);
CreateRenderObject();
//render_root.Add(axis_renderable_instance);
//render_root.Add(bbox_renderable_instance);
CreateSceneNode(render_root.CreateSubNode(),model_data->root_node);
return(true);
}
};//class TestApp:public ViewModelFramework
int os_main(const int argc,const os_char **argv)
{
TestApp app;
ModelData *model_data=LoadModelFromFile(argv[1]);
if(!model_data)
return -1;
if(app.Init(model_data))
while(app.Run());
if(model_data)
delete model_data;
return 0;
}