323 lines
8.8 KiB
C++
323 lines
8.8 KiB
C++
// 5.LoadModel
|
|
// 加载纯色无贴图模型
|
|
|
|
#include"VulkanAppFramework.h"
|
|
#include<hgl/filesystem/FileSystem.h>
|
|
#include<hgl/graph/InlineGeometry.h>
|
|
#include<hgl/graph/RenderableInstance.h>
|
|
#include<hgl/graph/VertexBuffer.h>
|
|
|
|
#include<hgl/graph/data/SceneNodeData.h>
|
|
|
|
namespace hgl
|
|
{
|
|
namespace graph
|
|
{
|
|
ModelData *LoadModelFromFile(const OSString &filename);
|
|
}
|
|
}
|
|
|
|
using namespace hgl;
|
|
using namespace hgl::graph;
|
|
|
|
constexpr uint32_t SCREEN_WIDTH=1280;
|
|
constexpr uint32_t SCREEN_HEIGHT=720;
|
|
|
|
vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const MeshData *mesh)
|
|
{
|
|
const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule();
|
|
|
|
uint draw_count=mesh->indices_count;
|
|
|
|
vulkan::Renderable *render_obj=nullptr;
|
|
{
|
|
const int vertex_binding=vsm->GetStageInputBinding("Vertex");
|
|
|
|
if(vertex_binding==-1)
|
|
return(nullptr);
|
|
|
|
vulkan::VertexAttribBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->position);
|
|
|
|
render_obj=mtl->CreateRenderable();
|
|
render_obj->Set(vertex_binding,vbo);
|
|
render_obj->SetBoundingBox(mesh->bounding_box);
|
|
}
|
|
|
|
const int normal_binding=vsm->GetStageInputBinding("Normal");
|
|
|
|
if(normal_binding!=-1)
|
|
{
|
|
vulkan::VertexAttribBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->normal);
|
|
|
|
render_obj->Set(normal_binding,vbo);
|
|
}
|
|
|
|
const int tagent_binding=vsm->GetStageInputBinding("Tangent");
|
|
|
|
if(tagent_binding!=-1)
|
|
{
|
|
vulkan::VertexAttribBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->tangent);
|
|
|
|
render_obj->Set(tagent_binding,vbo);
|
|
}
|
|
|
|
const int bitagent_binding=vsm->GetStageInputBinding("Bitangent");
|
|
|
|
if(bitagent_binding!=-1)
|
|
{
|
|
vulkan::VertexAttribBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->bitangent);
|
|
|
|
render_obj->Set(bitagent_binding,vbo);
|
|
}
|
|
|
|
if(mesh->vertex_count<=0xFFFF)
|
|
render_obj->Set(db->CreateIBO16(mesh->indices_count,mesh->indices16));
|
|
else
|
|
render_obj->Set(db->CreateIBO32(mesh->indices_count,mesh->indices32));
|
|
|
|
db->Add(render_obj);
|
|
return(render_obj);
|
|
}
|
|
|
|
class TestApp:public CameraAppFramework
|
|
{
|
|
struct
|
|
{
|
|
Vector4f color;
|
|
float metallic;
|
|
float roughness;
|
|
}pbr_material;
|
|
|
|
Vector3f sun_direction;
|
|
|
|
vulkan::Buffer * ubo_pbr_material =nullptr;
|
|
vulkan::Buffer * ubo_sun =nullptr;
|
|
|
|
private:
|
|
|
|
struct MP
|
|
{
|
|
vulkan::Material * material =nullptr;
|
|
vulkan::MaterialInstance * material_instance =nullptr;
|
|
vulkan::Pipeline * pipeline =nullptr;
|
|
}mp_line,mp_solid;
|
|
|
|
private:
|
|
|
|
SceneNode render_root;
|
|
RenderList render_list;
|
|
|
|
ModelData *model_data;
|
|
|
|
vulkan::Renderable **mesh_renderable;
|
|
RenderableInstance **mesh_renderable_instance;
|
|
|
|
vulkan::Renderable *axis_renderable;
|
|
RenderableInstance *axis_renderable_instance;
|
|
|
|
vulkan::Renderable *bbox_renderable;
|
|
RenderableInstance *bbox_renderable_instance;
|
|
|
|
private:
|
|
|
|
bool InitPipeline(MP *mp,VkPrimitiveTopology primitive)
|
|
{
|
|
AutoDelete<vulkan::PipelineCreater>
|
|
pipeline_creater=new vulkan::PipelineCreater(device,mp->material,sc_render_target);
|
|
pipeline_creater->SetDepthTest(true);
|
|
pipeline_creater->SetDepthWrite(true);
|
|
pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_FILL);
|
|
pipeline_creater->CloseCullFace();
|
|
pipeline_creater->Set(primitive);
|
|
|
|
mp->pipeline=pipeline_creater->Create();
|
|
|
|
if(!mp->pipeline)
|
|
return(false);
|
|
|
|
db->Add(mp->pipeline);
|
|
return(true);
|
|
}
|
|
|
|
bool InitMaterial(MP *mp,const OSString &vs_file,const OSString &fs_file)
|
|
{
|
|
mp->material=shader_manage->CreateMaterial(vs_file,fs_file);
|
|
if(!mp->material)
|
|
return(false);
|
|
|
|
mp->material_instance=mp->material->CreateInstance();
|
|
|
|
db->Add(mp->material);
|
|
db->Add(mp->material_instance);
|
|
return(true);
|
|
}
|
|
|
|
bool InitMP(MP *mp,VkPrimitiveTopology primitive,const OSString &vs_file,const OSString &fs_file)
|
|
{
|
|
if(!InitMaterial(mp,vs_file,fs_file))
|
|
return(false);
|
|
|
|
if(!InitPipeline(mp,primitive))
|
|
return(false);
|
|
|
|
return(true);
|
|
}
|
|
|
|
RenderableInstance *CreateRenderableInstance(const MP &mp,vulkan::Renderable *r)
|
|
{
|
|
return db->CreateRenderableInstance(mp.pipeline,mp.material_instance,r);
|
|
}
|
|
|
|
void CreateRenderObject()
|
|
{
|
|
const uint count=model_data->mesh_list.GetCount();
|
|
MeshData **md=model_data->mesh_list.GetData();
|
|
|
|
mesh_renderable =new vulkan::Renderable *[count];
|
|
mesh_renderable_instance=new RenderableInstance *[count];
|
|
|
|
for(uint i=0;i<count;i++)
|
|
{
|
|
mesh_renderable[i]=CreateMeshRenderable(db,mp_solid.material,*md);
|
|
mesh_renderable_instance[i]=CreateRenderableInstance(mp_solid,mesh_renderable[i]);
|
|
++md;
|
|
}
|
|
|
|
{
|
|
AxisCreateInfo aci;//(model_data->bounding_box);
|
|
|
|
aci.size.Set(1000,1000,1000);
|
|
|
|
axis_renderable=CreateRenderableAxis(db,mp_line.material,&aci);
|
|
axis_renderable_instance=CreateRenderableInstance(mp_line,axis_renderable);
|
|
}
|
|
|
|
{
|
|
CubeCreateInfo cci(model_data->bounding_box);
|
|
|
|
cci.has_color=true;
|
|
cci.color.Set(1,1,1,1);
|
|
|
|
bbox_renderable=CreateRenderableBoundingBox(db,mp_line.material,&cci);
|
|
bbox_renderable_instance=CreateRenderableInstance(mp_line,bbox_renderable);
|
|
}
|
|
}
|
|
|
|
bool InitUBO()
|
|
{
|
|
LCG lcg;
|
|
|
|
pbr_material.color=Vector4f(1,1,1,1.0);
|
|
pbr_material.metallic=0.5;
|
|
pbr_material.roughness=0.5;
|
|
|
|
ubo_pbr_material=device->CreateUBO(sizeof(pbr_material),&pbr_material);
|
|
|
|
sun_direction=Vector3f::RandomDir(lcg);
|
|
ubo_sun=device->CreateUBO(sizeof(sun_direction),&sun_direction);
|
|
|
|
mp_line.material_instance->BindUBO("world",GetCameraMatrixBuffer());
|
|
mp_line.material_instance->Update();
|
|
|
|
mp_solid.material_instance->BindUBO("world",GetCameraMatrixBuffer());
|
|
mp_solid.material_instance->BindUBO("fs_world",GetCameraMatrixBuffer());
|
|
|
|
mp_solid.material_instance->BindUBO("pbr_material",ubo_pbr_material);
|
|
mp_solid.material_instance->BindUBO("sun",ubo_sun);
|
|
mp_solid.material_instance->Update();
|
|
|
|
db->Add(ubo_pbr_material);
|
|
db->Add(ubo_sun);
|
|
return(true);
|
|
}
|
|
|
|
void CreateSceneNode(SceneNode *scene_node,SceneNodeData *node_data)
|
|
{
|
|
scene_node->SetLocalMatrix(node_data->local_matrix);
|
|
|
|
{
|
|
const uint count=node_data->mesh_count;
|
|
const uint32 *mesh_index=node_data->mesh_index;
|
|
|
|
for(uint i=0;i<count;i++)
|
|
{
|
|
scene_node->Add(mesh_renderable_instance[*mesh_index]);
|
|
|
|
++mesh_index;
|
|
}
|
|
}
|
|
|
|
{
|
|
const uint count=node_data->sub_nodes.GetCount();
|
|
SceneNodeData **sub_model_node=node_data->sub_nodes.GetData();
|
|
|
|
for(uint i=0;i<count;i++)
|
|
{
|
|
CreateSceneNode(scene_node->CreateSubNode(),*sub_model_node);
|
|
|
|
++sub_model_node;
|
|
}
|
|
}
|
|
}
|
|
|
|
public:
|
|
|
|
bool Init(ModelData *md)
|
|
{
|
|
if(!md)
|
|
return(false);
|
|
|
|
model_data=md;
|
|
|
|
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))//,model_data->bounding_box))
|
|
return(false);
|
|
|
|
if(!InitMP(&mp_solid, PRIM_TRIANGLES, OS_TEXT("res/shader/pbr_Light.vert"),
|
|
OS_TEXT("res/shader/pbr_DirectionLight.frag")))
|
|
return(false);
|
|
|
|
if(!InitMP(&mp_line, PRIM_LINES, OS_TEXT("res/shader/PositionColor3D.vert"),
|
|
OS_TEXT("res/shader/VertexColor.frag")))
|
|
return(false);
|
|
|
|
if(!InitUBO())
|
|
return(false);
|
|
|
|
CreateRenderObject();
|
|
|
|
render_root.Add(axis_renderable_instance);
|
|
render_root.Add(bbox_renderable_instance);
|
|
|
|
CreateSceneNode(render_root.CreateSubNode(),model_data->root_node);
|
|
|
|
render_root.RefreshMatrix();
|
|
render_list.Clear();
|
|
render_root.ExpendToList(&render_list);
|
|
|
|
return(true);
|
|
}
|
|
|
|
void BuildCommandBuffer(uint32 index)
|
|
{
|
|
VulkanApplicationFramework::BuildCommandBuffer(index,&render_list);
|
|
}
|
|
};//class TestApp:public ViewModelFramework
|
|
|
|
int os_main(const int argc,const os_char **argv)
|
|
{
|
|
TestApp app;
|
|
|
|
ModelData *model_data=LoadModelFromFile(argv[1]);
|
|
|
|
if(!model_data)
|
|
return -1;
|
|
|
|
if(app.Init(model_data))
|
|
while(app.Run());
|
|
|
|
if(model_data)
|
|
delete model_data;
|
|
|
|
return 0;
|
|
}
|