ULRE/inc/hgl/graph/RenderableCreater.h

76 lines
2.2 KiB
C++

#ifndef HGL_GRAPH_RENDERABLE_CREATER_INCLUDE
#define HGL_GRAPH_RENDERABLE_CREATER_INCLUDE
#include<hgl/graph/SceneDB.h>
#include<hgl/graph/VertexAttribBuffer.h>
namespace hgl
{
namespace graph
{
namespace VertexAttribName
{
#define VAN_DEFINE(name) constexpr char name[]=#name;
VAN_DEFINE(Vertex)
VAN_DEFINE(Normal)
VAN_DEFINE(Color)
VAN_DEFINE(Tangent)
VAN_DEFINE(Bitangent)
VAN_DEFINE(TexCoord)
#undef VAN_DEFINE
}//namespace VertexAttribName
#define VAN VertexAttribName
/**
* 可渲染对象创建器
*/
class RenderableCreater
{
protected:
SceneDB *db;
vulkan::Material *mtl;
const vulkan::VertexShaderModule *vsm;
protected:
vulkan::Renderable * render_obj;
uint32 vertices_number;
VertexAttribBufferCreater * vabc_vertex;
vulkan::IndexBuffer * ibo;
MapObject<AnsiString,VertexAttribBufferCreater> vabc_maps;
public:
RenderableCreater(SceneDB *sdb,vulkan::Material *m);
virtual ~RenderableCreater();
virtual bool Init(const uint32 count);
virtual VertexAttribBufferCreater * CreateVAB(const AnsiString &name);
#define PreDefineCreateVAB(name) \
virtual VertexAttribBufferCreater * Create##name##Buffer(){return CreateVAB(VAN::name));}
PreDefineCreateVAB(Vertex)
PreDefineCreateVAB(Normal)
PreDefineCreateVAB(Color)
PreDefineCreateVAB(Tangent)
PreDefineCreateVAB(Bitangent)
PreDefineCreateVAB(TexCoord)
#undef PreDefineCreateVAB
uint16 * CreateIBO16(uint count,const uint16 *data=nullptr);
uint32 * CreateIBO32(uint count,const uint32 *data=nullptr);
virtual vulkan::Renderable * Finish();
};//class RenderableCreater
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_RENDERABLE_CREATER_INCLUDE