ULRE/inc/hgl/graph/vulkan/VKDeviceAttribute.h

50 lines
1.7 KiB
C++

#pragma once
#include<hgl/graph/vulkan/VKTexture.h>
VK_NAMESPACE_BEGIN
constexpr uint32_t ERROR_FAMILY_INDEX=UINT32_MAX;
struct DeviceAttribute
{
VkInstance instance =VK_NULL_HANDLE;
const PhysicalDevice * physical_device =nullptr;
VkSurfaceKHR surface =VK_NULL_HANDLE;
VkSurfaceCapabilitiesKHR surface_caps;
uint32_t graphics_family =ERROR_FAMILY_INDEX;
uint32_t present_family =ERROR_FAMILY_INDEX;
VkQueue graphics_queue =VK_NULL_HANDLE;
VkQueue present_queue =VK_NULL_HANDLE;
List<VkQueueFamilyProperties> family_properties;
List<VkBool32> supports_present;
List<VkSurfaceFormatKHR> surface_formts;
VkFormat format;
List<VkPresentModeKHR> present_modes;
VkSurfaceTransformFlagBitsKHR preTransform;
VkCompositeAlphaFlagBitsKHR compositeAlpha =VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
VkDevice device =VK_NULL_HANDLE;
VkCommandPool cmd_pool =VK_NULL_HANDLE;
VkDescriptorPool desc_pool =VK_NULL_HANDLE;
VkPipelineCache pipeline_cache =VK_NULL_HANDLE;
public:
DeviceAttribute(VkInstance inst,const PhysicalDevice *pd,VkSurfaceKHR s);
~DeviceAttribute();
bool CheckMemoryType(uint32_t typeBits,VkMemoryPropertyFlags properties,uint32_t *typeIndex) const;
void Refresh();
};//class DeviceAttribute
VK_NAMESPACE_END