ULRE/example/Vulkan/FragCoordTest.cpp
2020-09-21 19:31:34 +08:00

129 lines
2.8 KiB
C++

// 该范例主要用于测试gl_FragCoord值
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
constexpr uint32_t VERTEX_COUNT=4;
constexpr float vertex_data[VERTEX_COUNT][2]=
{
{0,0},
{SCREEN_WIDTH,0},
{0,SCREEN_HEIGHT},
{SCREEN_WIDTH,SCREEN_HEIGHT}
};
class TestApp:public VulkanApplicationFramework
{
private:
Camera cam;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::RenderableInstance *renderable_instance =nullptr;
vulkan::Buffer * ubo_world_matrix =nullptr;
vulkan::Pipeline * pipeline =nullptr;
private:
bool InitMaterial()
{
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/FragColor"));
if(!material_instance)
return(false);
pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/solid2d"),Prim::TriangleStrip);
if(!pipeline)
return(false);
return(true);
}
bool InitUBO()
{
const VkExtent2D extent=sc_render_target->GetExtent();
cam.vp_width=cam.width=extent.width;
cam.vp_height=cam.height=extent.height;
cam.Refresh();
ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
if(!ubo_world_matrix)
return(false);
if(!material_instance->BindUBO("world",ubo_world_matrix))return(false);
if(!material_instance->BindUBO("frag_world",ubo_world_matrix))return(false);
material_instance->Update();
return(true);
}
bool InitVBO()
{
auto render_obj=db->CreateRenderable(VERTEX_COUNT);
if(!render_obj)return(false);
if(!render_obj->Set(VAN::Position,db->CreateVAB(VAF_VEC2,VERTEX_COUNT,vertex_data)))return(false);
renderable_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
if(!InitVBO())
return(false);
BuildCommandBuffer(renderable_instance);
return(true);
}
void Resize(int w,int h)override
{
cam.vp_width=w;
cam.vp_height=h;
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
BuildCommandBuffer(renderable_instance);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}