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ULRE/example/Basic
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hyzboy a180970eb6 迁移auto_merge_material_instance,BillboardTest,PlaneGrid3D,RayPicking四个测试范例到新的Component结构
2025-06-15 02:03:38 +08:00
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MaterialLoader
将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
2025-05-16 09:12:33 +08:00
auto_instance.cpp
SceneComponent增加了SceneOrient父类,所有SceneComponent增加变换属性
2025-06-14 23:42:50 +08:00
auto_merge_material_instance.cpp
迁移auto_merge_material_instance,BillboardTest,PlaneGrid3D,RayPicking四个测试范例到新的Component结构
2025-06-15 02:03:38 +08:00
BillboardTest.cpp
迁移auto_merge_material_instance,BillboardTest,PlaneGrid3D,RayPicking四个测试范例到新的Component结构
2025-06-15 02:03:38 +08:00
CMakeLists.txt
部分范例迁移到新WorkObject/CreateMaterialInstance结构
2025-05-18 23:42:39 +08:00
draw_triangle_in_NDC.cpp
材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
2025-06-12 00:00:14 +08:00
draw_triangle_use_UBO.cpp
ComponentManager增加自动释放功能
2025-06-15 00:49:23 +08:00
rf_test.cpp
材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
2025-06-12 00:00:14 +08:00
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