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ULRE/inc/hgl
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hyzboy a23654c73a 恢复Duplication(SceneNode *),并实现MeshComponent::Duplication...下一步Component::Duplication()改成由基类实现.
2025-06-16 00:02:07 +08:00
..
component
恢复Duplication(SceneNode *),并实现MeshComponent::Duplication...下一步Component::Duplication()改成由基类实现.
2025-06-16 00:02:07 +08:00
db
数据模板跟随变动
2025-05-04 19:33:04 +08:00
graph
迁移CreatePipeline/CreateMaterialInstance/GetPrimitiveCreater到RenderFramework
2025-06-15 22:26:30 +08:00
gui
各种类名结构名优化,不再使用GPU开头
2025-05-17 20:26:36 +08:00
input
分离VKDebugOut以及VKProperties
2019-11-06 20:52:09 +08:00
shadergen
材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
2025-06-12 00:00:14 +08:00
util
support String
2020-09-05 17:54:21 +08:00
.directory
删除glm下载文件
2018-11-27 15:45:20 +08:00
WorkManager.h
将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
2025-05-22 01:11:30 +08:00
WorkObject.h
更新兼容性
2025-06-15 22:59:24 +08:00
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