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ULRE
/
inc
/
hgl
/
component
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hyzboy
a23654c73a
恢复Duplication(SceneNode *),并实现MeshComponent::Duplication...下一步Component::Duplication()改成由基类实现.
2025-06-16 00:02:07 +08:00
..
Component.h
恢复Duplication(SceneNode *),并实现MeshComponent::Duplication...下一步Component::Duplication()改成由基类实现.
2025-06-16 00:02:07 +08:00
MeshComponent.h
恢复Duplication(SceneNode *),并实现MeshComponent::Duplication...下一步Component::Duplication()改成由基类实现.
2025-06-16 00:02:07 +08:00
PrimitiveComponent.h
迁移到StaticMeshComponent渲染
2025-06-14 21:05:36 +08:00
RenderComponent.h
迁移到StaticMeshComponent渲染
2025-06-14 21:05:36 +08:00
SceneComponent.h
SceneComponent增加了SceneOrient父类,所有SceneComponent增加变换属性
2025-06-14 23:42:50 +08:00