233 lines
6.5 KiB
C++
233 lines
6.5 KiB
C++
#ifndef HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
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#define HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
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#include<hgl/graph/vulkan/VK.h>
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#include<hgl/math/Vector.h>
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#include<hgl/type/RectScope.h>
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#include<hgl/type/Color4f.h>
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namespace hgl
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{
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namespace graph
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{
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class SceneDB;
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/**
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* 矩形创建信息(扇形/三角形条)
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*/
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struct RectangleCreateInfo
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{
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RectScope2f scope;
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};//struct RectangleCreateInfo
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vulkan::Renderable *CreateRenderableRectangle(SceneDB *db,vulkan::Material *mtl,const RectangleCreateInfo *rci);
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/**
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* 创建延迟渲染用全屏平面
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*/
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vulkan::Renderable *CreateRenderableGBufferComposition(SceneDB *db,vulkan::Material *mtl);
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/**
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* 圆角矩形创建信息(扇形/线圈)
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*/
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struct RoundRectangleCreateInfo:public RectangleCreateInfo
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{
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float radius; ///<圆角半径
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uint32_t round_per; ///<圆角精度
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};//struct RoundRectangleCreateInfo:public RectangleCreateInfo
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vulkan::Renderable *CreateRenderableRoundRectangle(SceneDB *db,vulkan::Material *mtl,const RoundRectangleCreateInfo *rci);
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/**
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* 圆形创建信息
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*/
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struct CircleCreateInfo
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{
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Vector2f center; ///<圆心坐标
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Vector2f radius; ///<半径
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uint field_count; ///<分段次数
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};//struct CircleCreateInfo
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/**
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* 创建一个2D圆形(扇形/线圈)
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*/
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vulkan::Renderable *CreateRenderableCircle(SceneDB *db,vulkan::Material *mtl,const CircleCreateInfo *rci);
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/**
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* 平面网格创建信息
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*/
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struct PlaneGridCreateInfo
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{
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Vector3f coord[4];
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vec2<uint> step;
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vec2<uint> side_step; //到边界的步数
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Color4f color; //一般线条颜色
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Color4f side_color; //边界线条颜色
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};//struct PlaneGridCreateInfo
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/**
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* 创建一个平面网格(线条)
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*/
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vulkan::Renderable *CreateRenderablePlaneGrid(SceneDB *db,vulkan::Material *mtl,const PlaneGridCreateInfo *pgci);
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struct PlaneCreateInfo
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{
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Vector2f tile;
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public:
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PlaneCreateInfo()
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{
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tile.Set(1,1);
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}
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};//struct PlaneCreateInfo
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/**
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* 创建一个平面(三角形)
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*/
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vulkan::Renderable *CreateRenderablePlane(SceneDB *db,vulkan::Material *mtl,const PlaneCreateInfo *pci);
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struct CubeCreateInfo
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{
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Vector3f center;
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Vector3f size;
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Vector2f tile;
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bool has_color;
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Vector4f color;
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public:
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void Set(const AABB &box)
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{
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center=box.CenterPoint().xyz();
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size=box.Size().xyz();
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}
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CubeCreateInfo()
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{
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center.Set(0,0,0);
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size.Set(1,1,1);
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tile.Set(1,1);
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has_color=false;
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}
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CubeCreateInfo(const AABB &box)
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{
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Set(box);
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tile.Set(1,1);
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has_color=false;
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}
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};//struct CubeCreateInfo
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/**
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* 创建一个立方体(三角形)
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*/
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vulkan::Renderable *CreateRenderableCube(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
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/**
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* 创建一个绑定盒(线条)
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*/
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vulkan::Renderable *CreateRenderableBoundingBox(SceneDB *db,vulkan::Material *mtl,const CubeCreateInfo *cci);
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/**
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* 创建一个球心坐标为0,0,0,半径为1的球体(三角形)
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*/
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vulkan::Renderable *CreateRenderableSphere(SceneDB *db,vulkan::Material *mtl,const uint numberSlices);
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struct DomeCreateInfo
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{
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float radius;
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uint numberSlices;
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};//struct DomeCreateInfo
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/**
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* 创建一个穹顶(三角形)
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*/
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vulkan::Renderable *CreateRenderableDome(SceneDB *db,vulkan::Material *mtl, const DomeCreateInfo *);
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struct TorusCreateInfo
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{
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float innerRadius,
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outerRadius;
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uint numberSlices,
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numberStacks;
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};//struct TorusCreateInfo
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/**
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* 创建一个圆环(三角形)
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*/
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vulkan::Renderable *CreateRenderableTorus(SceneDB *db,vulkan::Material *mtl,const TorusCreateInfo *tci);
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struct CylinderCreateInfo
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{
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float halfExtend, //高度
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radius; //半径
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uint numberSlices;
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};//struct CylinderCreateInfo
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/**
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* 创建一个圆柱(三角形)
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*/
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vulkan::Renderable *CreateRenderableCylinder(SceneDB *db,vulkan::Material *mtl,const CylinderCreateInfo *cci);
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struct ConeCreateInfo
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{
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float halfExtend, //高度
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radius; //半径
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uint numberSlices, //圆切分精度
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numberStacks; //柱高层数
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};//struct ConeCreateInfo
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/**
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* 创建一个圆锥(三角形)
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*/
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vulkan::Renderable *CreateRenderableCone(SceneDB *db,vulkan::Material *mtl,const ConeCreateInfo *cci);
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struct AxisCreateInfo
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{
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Vector3f root;
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Vector3f size;
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Color4f color[3];
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public:
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void RestartColor()
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{
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color[0].Set(1,0,0,1);
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color[1].Set(0,1,0,1);
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color[2].Set(0,0,1,1);
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}
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void Set(const AABB &box)
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{
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root=box.CenterPoint().xyz();
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size=box.HalfSize().xyz();
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}
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AxisCreateInfo()
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{
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root.Set(0,0,0);
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size.Set(1,1,1);
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RestartColor();
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}
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AxisCreateInfo(const AABB &box)
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{
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Set(box);
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RestartColor();
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}
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};//struct AxisCreateInfo
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/**
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* 创建一个坐标线(线条)
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*/
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vulkan::Renderable *CreateRenderableAxis(SceneDB *db,vulkan::Material *mtl,const AxisCreateInfo *aci);
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}//namespace graph
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};//namespace hgl
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#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
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