ULRE/inc/hgl/graph/SceneOrient.h

50 lines
2.2 KiB
C++

#ifndef HGL_GRAPH_SCENE_ORIENT_INCLUDE
#define HGL_GRAPH_SCENE_ORIENT_INCLUDE
//#include<hgl/type/List.h>
#include<hgl/math/Math.h>
#include<hgl/graph/vulkan/VK.h>
//#include<hgl/graph/Transform.h>
namespace hgl
{
namespace graph
{
/**
* 方向定位数据基类
*/
class SceneOrient ///场景定位类
{
protected:
//ObjectList<Transform> TransformList;
Matrix4f LocalMatrix; ///<当前矩阵
Matrix4f LocalToWorldMatrix; ///<当前到世界矩阵
Matrix4f InverseLocalMatrix; ///<反向当前矩阵
Matrix4f InverseLocalToWorldMatrix; ///<反向当前到世界矩阵
vulkan::PushConstant pc;
public:
SceneOrient();
virtual ~SceneOrient()=default;
vulkan::PushConstant *GetPushConstant(){return &pc;}
Matrix4f & SetLocalMatrix (const Matrix4f &); ///<设定当前节点矩阵
Matrix4f & SetLocalToWorldMatrix (const Matrix4f &); ///<设定当前节点到世界矩阵
const Matrix4f & GetLocalMatrix ()const {return LocalMatrix;}
const Matrix4f & GetLocalToWorldMatrix ()const {return LocalToWorldMatrix;}
const Matrix4f & GetInverseLocalMatrix ()const {return InverseLocalMatrix;}
const Matrix4f & GetInverseLocalToWorldMatrix()const {return InverseLocalToWorldMatrix;}
void RefreshLocalToWorldMatrix (const Matrix4f *); ///<刷新到世界空间矩阵
};//class SceneOrient
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_SCENE_ORIENT_INCLUDE