ULRE/inc/hgl/graph/VKDeviceAttribute.h
2024-05-05 15:12:14 +08:00

80 lines
2.4 KiB
C++

#pragma once
#include<hgl/graph/VKInstance.h>
#include<hgl/graph/VKTexture.h>
#ifdef _DEBUG
#include<hgl/graph/VKDebugUtils.h>
#endif//_DEBUG
VK_NAMESPACE_BEGIN
constexpr uint32_t ERROR_FAMILY_INDEX=UINT32_MAX;
struct GPUDeviceAttribute
{
VulkanInstance * instance =nullptr;
const GPUPhysicalDevice * physical_device =nullptr;
VkPhysicalDeviceDriverPropertiesKHR driver_properties;
VkSurfaceKHR surface =VK_NULL_HANDLE;
VkSurfaceCapabilitiesKHR surface_caps;
uint32_t graphics_family =ERROR_FAMILY_INDEX;
uint32_t present_family =ERROR_FAMILY_INDEX;
uint32_t compute_family =ERROR_FAMILY_INDEX;
uint32_t video_decode_family =ERROR_FAMILY_INDEX;
#ifdef VK_ENABLE_BETA_EXTENSIONS
uint32_t video_encode_family =ERROR_FAMILY_INDEX;
#endif//VK_ENABLE_BETA_EXTENSIONS
VkQueue graphics_queue =VK_NULL_HANDLE;
VkQueue present_queue =VK_NULL_HANDLE;
VkSurfaceFormatKHR surface_format;
List<VkPresentModeKHR> present_modes;
VkSurfaceTransformFlagBitsKHR preTransform;
VkCompositeAlphaFlagBitsKHR compositeAlpha =VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
bool uint8_index_type=false;
bool uint32_index_type=false;
VkDevice device =VK_NULL_HANDLE;
VkCommandPool cmd_pool =VK_NULL_HANDLE;
VkDescriptorPool desc_pool =VK_NULL_HANDLE;
VkPipelineCache pipeline_cache =VK_NULL_HANDLE;
#ifdef _DEBUG
DebugUtils * debug_utils =nullptr;
#endif//_DEBUG
public:
GPUDeviceAttribute(VulkanInstance *inst,const GPUPhysicalDevice *pd,VkSurfaceKHR s);
~GPUDeviceAttribute();
int GetMemoryType(uint32_t typeBits,VkMemoryPropertyFlags properties) const;
void RefreshSurfaceCaps();
private:
void GetSurfaceFormatList();
void GetSurfacePresentMode();
void GetQueueFamily();
public:
template<typename T>
T *GetDeviceProc(const char *name)
{
return instance->GetDeviceProc<T>(device,name);
}
};//class GPUDeviceAttribute
VK_NAMESPACE_END