84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
#ifndef HGL_GRAPH_VULKAN_DESCRIPTOR_SETS_LAYOUT_INCLUDE
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#define HGL_GRAPH_VULKAN_DESCRIPTOR_SETS_LAYOUT_INCLUDE
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#include"VK.h"
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#include<hgl/type/Map.h>
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VK_NAMESPACE_BEGIN
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class Device;
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class DescriptorSetLayout
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{
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Device *device;
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int count;
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VkDescriptorSetLayout *desc_set_layout_list;
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VkDescriptorSet *desc_set_list;
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Map<uint32_t,int> index_by_binding;
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private:
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friend class DescriptorSetLayoutCreater;
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DescriptorSetLayout(Device *dev,const int c,VkDescriptorSetLayout *dsl_list,VkDescriptorSet *desc_set,Map<uint32_t,int> &bi)
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{
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device=dev;
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count=c;
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desc_set_layout_list=dsl_list;
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desc_set_list=desc_set;
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index_by_binding=bi;
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}
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public:
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~DescriptorSetLayout();
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const uint32_t GetCount ()const{return count;}
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const VkDescriptorSetLayout * GetLayouts ()const{return desc_set_layout_list;}
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const VkDescriptorSet * GetDescriptorSets ()const{return desc_set_list;}
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VkDescriptorSet GetDescriptorSet (const uint32_t binding);
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};//class DescriptorSetLayout
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/**
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* 描述符合集创造器
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*/
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class DescriptorSetLayoutCreater
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{
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Device *device;
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List<VkDescriptorSetLayoutBinding> layout_binding_list;
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Map<uint32_t,int> index_by_binding;
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public:
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DescriptorSetLayoutCreater(Device *dev):device(dev){}
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~DescriptorSetLayoutCreater()=default;
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void Bind(const uint32_t binding,VkDescriptorType,VkShaderStageFlagBits);
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void Bind(const uint32_t *binding,const uint32_t count,VkDescriptorType type,VkShaderStageFlagBits stage);
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#define DESC_SET_BIND_FUNC(name,vkname) void Bind##name(const uint32_t binding,VkShaderStageFlagBits stage_flag){Bind(binding,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);} \
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void Bind##name(const uint32_t *binding,const uint32_t count,VkShaderStageFlagBits stage_flag){Bind(binding,count,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);}
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DESC_SET_BIND_FUNC(Sampler, SAMPLER);
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DESC_SET_BIND_FUNC(UBO, UNIFORM_BUFFER);
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DESC_SET_BIND_FUNC(SSBO, STORAGE_BUFFER);
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DESC_SET_BIND_FUNC(CombinedImageSampler, COMBINED_IMAGE_SAMPLER);
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DESC_SET_BIND_FUNC(SampledImage, SAMPLED_IMAGE);
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DESC_SET_BIND_FUNC(StorageImage, STORAGE_IMAGE);
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DESC_SET_BIND_FUNC(UniformTexelBuffer, UNIFORM_TEXEL_BUFFER);
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DESC_SET_BIND_FUNC(StorageTexelBuffer, STORAGE_TEXEL_BUFFER);
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DESC_SET_BIND_FUNC(UBODynamic, UNIFORM_BUFFER_DYNAMIC);
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DESC_SET_BIND_FUNC(SBODynamic, STORAGE_BUFFER_DYNAMIC);
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DESC_SET_BIND_FUNC(InputAttachment, INPUT_ATTACHMENT);
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#undef DESC_SET_BIND_FUNC
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DescriptorSetLayout *Create();
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};//class DescriptorSet
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_DESCRIPTOR_SETS_LAYOUT_INCLUDE
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