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ULRE/inc/hgl/graph/mtl
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hyzboy a5e76988c7 resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
..
BlinnPhong.h
test sunlight UBO ok!
2024-03-10 00:35:35 +08:00
Material2DCreateConfig.h
resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
Material3DCreateConfig.h
resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
MaterialConfig.h
resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
MaterialVertexFormat.h
update codes...but can't compile
2023-04-20 21:49:48 +08:00
SamplerName.h
perpare it for VertexColor3D material.
2023-09-27 20:31:46 +08:00
ShaderBuffer.h
temporary to disable the RenderList and RenderNode
2023-04-28 11:10:50 +08:00
StdMaterial.h
resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
UBOCommon.h
resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
UniformBuffer.h
little codes
2024-03-06 13:54:05 +08:00
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