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ULRE/inc/hgl/shadergen
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hyzboy a5e76988c7 resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
..
MaterialCreateInfo.h
resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
MaterialDescriptorInfo.h
support MI_MAX_COUNT in ShaderGen
2023-06-02 20:45:19 +08:00
ShaderCreateInfo.h
first step OK that it's to resumed to use L2W in VertexInputStream.
2024-03-26 01:20:20 +08:00
ShaderCreateInfoFragment.h
removed ShaderCreateInfoFragment::UseDefaultMain
2023-10-07 23:34:36 +08:00
ShaderCreateInfoGeometry.h
texture_rect run ok!
2023-09-21 22:11:20 +08:00
ShaderCreateInfoMap.h
removed shadergen namespace
2023-03-21 18:05:48 +08:00
ShaderCreateInfoVertex.h
resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
ShaderDescriptorInfo.h
add "hasInput(const char *name)" in ShaderDescriptorInfo and ShaderCreateInfoVertex classes.
2024-03-12 23:28:23 +08:00
StandardMaterial.h
added a standard material that it's VertexColor2DNDC.
2023-03-21 21:01:16 +08:00
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