ULRE/src/ShaderGen/3d/Std3DMaterial.cpp

52 lines
1.3 KiB
C++

#include"Std3DMaterial.h"
#include<hgl/shadergen/MaterialCreateInfo.h>
#include<hgl/graph/mtl/Material3DCreateConfig.h>
#include<hgl/graph/mtl/UBOCommon.h>
#include"common/MFGetPosition.h"
#include"common/MFGetNormal.h"
#include"common/MFRectPrimitive.h"
STD_MTL_NAMESPACE_BEGIN
bool Std3DMaterial::CustomVertexShader(ShaderCreateInfoVertex *vsc)
{
vsc->AddInput(cfg->position_format,VAN::Position);
if(cfg->camera)
{
mci->AddStruct(SBS_CameraInfo);
mci->AddUBO(VK_SHADER_STAGE_ALL_GRAPHICS,
DescriptorSetType::Global,
SBS_CameraInfo);
}
if(cfg->local_to_world)
{
mci->SetLocalToWorld(VK_SHADER_STAGE_ALL_GRAPHICS);
vsc->AddLocalToWorld();
vsc->AddFunction(cfg->camera?func::GetPosition3DL2WCamera:func::GetPosition3DL2W);
}
else
vsc->AddFunction(cfg->camera?func::GetPosition3DCamera:func::GetPosition3D);
if(cfg->camera
&&cfg->local_to_world)
{
vsc->AddFunction(func::GetNormalMatrix);
vsc->AddFunction(func::GetNormal);
if(vsc->hasInput(VAN::Normal))
vsc->AddFunction(func::GetNormalVS);
}
mci->AddStruct(SBS_ViewportInfo);
mci->AddUBO(VK_SHADER_STAGE_ALL_GRAPHICS,
DescriptorSetType::Static,
SBS_ViewportInfo);
return(true);
}
STD_MTL_NAMESPACE_END