ULRE/inc/hgl/graph/vulkan/VKPhysicalDevice.h

43 lines
1.6 KiB
C++

#pragma once
#include<hgl/graph/vulkan/VK.h>
VK_NAMESPACE_BEGIN
struct PhysicalDevice
{
VkInstance instance=nullptr;
VkPhysicalDevice physical_device=nullptr;
VkPhysicalDeviceFeatures features;
VkPhysicalDeviceProperties properties;
VkPhysicalDeviceMemoryProperties memory_properties;
List<VkLayerProperties> layer_properties;
List<VkExtensionProperties> extension_properties;
public:
PhysicalDevice(VkInstance,VkPhysicalDevice);
~PhysicalDevice()=default;
const bool CheckMemoryType(uint32_t,VkFlags,uint32_t *)const;
VkPhysicalDeviceType GetDeviceType()const{return properties.deviceType;}
const char *GetDeviceName()const{return properties.deviceName;}
/**
* 获取该设备是否是显卡
*/
const bool isGPU()const
{
if(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)return(true);
if(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)return(true);
if(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU)return(true);
return(false);
}
const bool isDiscreteGPU ()const{return(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU);} ///<是否是独立显卡
const bool isIntegratedGPU ()const{return(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU);} ///<是否是集成显卡
const bool isVirtualGPU ()const{return(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU);} ///<是否是虚拟显卡
};//struct PhysicalDevice
VK_NAMESPACE_END