85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
#ifndef HGL_GRAPH_RENDERABLE_INCLUDE
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#define HGL_GRAPH_RENDERABLE_INCLUDE
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#include<hgl/graph/VKPrimitive.h>
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#include<hgl/graph/VKPipeline.h>
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#include<hgl/graph/VKDescriptorSet.h>
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#include<hgl/graph/VKMaterial.h>
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#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKMaterialInstance.h>
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#include<hgl/graph/VertexAttrib.h>
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VK_NAMESPACE_BEGIN
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struct VertexInputData
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{
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uint32_t binding_count;
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VkBuffer *buffer_list;
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VkDeviceSize *buffer_offset;
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uint32_t vertex_count;
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const IndexBufferData *index_buffer;
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public:
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VertexInputData(const uint32_t,const uint32_t,const IndexBufferData *);
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~VertexInputData();
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const bool Comp(const VertexInputData *vid)const
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{
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if(!vid)return(false);
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if(binding_count!=vid->binding_count)return(false);
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for(uint32_t i=0;i<binding_count;i++)
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{
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if(buffer_list[i]!=vid->buffer_list[i])return(false);
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if(buffer_offset[i]!=vid->buffer_offset[i])return(false);
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}
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if(vertex_count!=vid->vertex_count)return(false);
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if(index_buffer!=vid->index_buffer)return(false);
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return(true);
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}
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};//struct VertexInputData
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/**
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* 可渲染对象<br>
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*/
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class Renderable ///可渲染对象实例
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{
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Pipeline * pipeline;
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MaterialInstance * mat_inst;
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Primitive * primitive;
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VertexInputData * vertex_input;
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private:
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friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
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Renderable(Primitive *,MaterialInstance *,Pipeline *,VertexInputData *);
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public:
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virtual ~Renderable();
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void UpdatePipeline (Pipeline *p){pipeline=p;}
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Pipeline * GetPipeline (){return pipeline;}
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VkPipelineLayout GetPipelineLayout (){return mat_inst->GetMaterial()->GetPipelineLayout();}
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Material * GetMaterial (){return mat_inst->GetMaterial();}
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MaterialInstance * GetMaterialInstance (){return mat_inst;}
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Primitive * GetPrimitive (){return primitive;}
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const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();}
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const VertexInputData * GetVertexInputData ()const{return vertex_input;}
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MaterialParameters *GetMP (const DescriptorSetType &type){return mat_inst->GetMP(type);}
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};//class Renderable
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Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_RENDERABLE_INCLUDE
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