ULRE/example/Vulkan/VulkanAppFramework.h

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#pragma once
#include<hgl/platform/Window.h>
#include<hgl/graph/vulkan/VKInstance.h>
#include<hgl/graph/vulkan/VKPhysicalDevice.h>
#include<hgl/graph/vulkan/VKDevice.h>
#include<hgl/graph/vulkan/VKBuffer.h>
#include<hgl/graph/vulkan/VKShaderModule.h>
#include<hgl/graph/vulkan/VKShaderModuleManage.h>
#include<hgl/graph/vulkan/VKImageView.h>
#include<hgl/graph/vulkan/VKRenderable.h>
#include<hgl/graph/vulkan/VKDescriptorSets.h>
#include<hgl/graph/vulkan/VKRenderPass.h>
#include<hgl/graph/vulkan/VKPipeline.h>
#include<hgl/graph/vulkan/VKCommandBuffer.h>
#include<hgl/graph/vulkan/VKFormat.h>
#include<hgl/graph/vulkan/VKFramebuffer.h>
#include<hgl/graph/vulkan/VKMaterial.h>
using namespace hgl;
using namespace hgl::graph;
class VulkanApplicationFramework
{
private:
Window * win =nullptr;
vulkan::Instance * inst =nullptr;
protected:
vulkan::Device * device =nullptr;
vulkan::ShaderModuleManage *shader_manage =nullptr;
public:
virtual ~VulkanApplicationFramework()
{
SAFE_CLEAR(shader_manage);
SAFE_CLEAR(win); //win中会删除device所以必须放在instance前删除
SAFE_CLEAR(inst);
}
virtual bool Init(int w,int h)
{
#ifdef _DEBUG
if(!vulkan::CheckStrideBytesByFormat())
return(false);
#endif//
InitNativeWindowSystem();
win=CreateRenderWindow(OS_TEXT("VulkanTest"));
if(!win)
return(false);
if(!win->Create(w,h))
return(false);
inst=vulkan::CreateInstance(U8_TEXT("VulkanTest"));
if(!inst)
return(false);
device=win->CreateRenderDevice(inst);
if(!device)
return(false);
shader_manage=device->CreateShaderModuleManage();
const vulkan::PhysicalDevice *render_device=device->GetPhysicalDevice();
std::cout<<"auto select physical device: "<<render_device->GetDeviceName()<<std::endl;
return(true);
}
void AcquireNextFrame()
{
device->AcquireNextImage();
}
void Submit(const VkCommandBuffer cmd_buf)
{
device->QueueSubmit(&cmd_buf);
device->Wait();
device->QueuePresent();
}
virtual void Draw()=0;
bool Run()
{
if(!win->Update())return(false);
if(win->IsVisible())
{
AcquireNextFrame();
Draw();
}
return(true);
}
};//class VulkanApplicationFramework