ULRE/inc/hgl/graph/material/DataSource.h

121 lines
4.1 KiB
C++

#ifndef HGL_GRAPH_MATERIAL_DATA_SOURCE_INCLUDE
#define HGL_GRAPH_MATERIAL_DATA_SOURCE_INCLUDE
#include<hgl/graph/material/Material.h>
#include<hgl/type/BaseString.h>
BEGIN_MATERIAL_NAMESPACE
/**
* 数据源
*/
class DataSource
{
DataFormat format;
public:
DataSource()
{
format=DataFormat::NONE;
}
DataSource(const DataFormat &df)
{
format=df;
}
virtual ~DataSource()=default;
virtual bool SetX(UTF8String &,const UTF8String &)const{return false;}
virtual bool SetY(UTF8String &,const UTF8String &)const{return false;}
virtual bool SetZ(UTF8String &,const UTF8String &)const{return false;}
virtual bool SetW(UTF8String &,const UTF8String &)const{return false;}
virtual bool SetXY(UTF8String &,const UTF8String &)const{return false;}
virtual bool SetYZ(UTF8String &,const UTF8String &)const{return false;}
virtual bool SetZW(UTF8String &,const UTF8String &)const{return false;}
virtual bool SetXYZ(UTF8String &,const UTF8String &)const{return false;}
virtual bool SetXYZW(UTF8String &,const UTF8String &)const{return false;}
bool SetR(UTF8String &result,const UTF8String &str)const{return this->SetX(result,str);}
bool SetG(UTF8String &result,const UTF8String &str)const{return this->SetY(result,str);}
bool SetB(UTF8String &result,const UTF8String &str)const{return this->SetZ(result,str);}
bool SetA(UTF8String &result,const UTF8String &str)const{return this->SetW(result,str);}
bool SetRG(UTF8String &result,const UTF8String &str)const{return this->SetXY(result,str);}
bool SetGB(UTF8String &result,const UTF8String &str)const{return this->SetYZ(result,str);}
bool SetBA(UTF8String &result,const UTF8String &str)const{return this->SetZW(result,str);}
bool SetRGB(UTF8String &result,const UTF8String &str)const{return this->SetXYZ(result,str);}
bool SetRGBA(UTF8String &result,const UTF8String &str)const{return this->SetXYZW(result,str);}
virtual bool GetX(UTF8String &)const{return false;}
virtual bool GetY(UTF8String &)const{return false;}
virtual bool GetZ(UTF8String &)const{return false;}
virtual bool GetW(UTF8String &)const{return false;}
virtual bool GetXY(UTF8String &)const{return false;}
virtual bool GetYZ(UTF8String &)const{return false;}
virtual bool GetZW(UTF8String &)const{return false;}
virtual bool GetXYZ(UTF8String &)const{return false;}
virtual bool GetXYZW(UTF8String &)const{return false;}
bool GetR(UTF8String &result)const{return this->GetX(result);}
bool GetG(UTF8String &result)const{return this->GetY(result);}
bool GetB(UTF8String &result)const{return this->GetZ(result);}
bool GetA(UTF8String &result)const{return this->GetW(result);}
bool GetRG(UTF8String &result)const{return this->GetXY(result);}
bool GetGB(UTF8String &result)const{return this->GetYZ(result);}
bool GetBA(UTF8String &result)const{return this->GetZW(result);}
bool GetRGB(UTF8String &result)const{return this->GetXYZ(result);}
bool GetRGBA(UTF8String &result)const{return this->GetXYZW(result);}
};//class DataSource
/**
* 固定值数据源
*/
class DataSourceConst:public DataSource
{
};//class DataSourceConst:public DataSource
/**
* Uniform数据源
*/
class DataSourceUniform:public DataSource
{
};//class DataSourceUniform:public DataSource
/**
* 纹理数据源
*/
class DataSourceTexture:public DataSource
{
};//class DataSourceTexture:public DataSource
class DataSourceTexture1D:public DataSourceTexture
{
};//class DataSourceTexture1D:public DataSourceTexture
class DataSourceTexture2D:public DataSourceTexture
{
};//class DataSourceTexture2D:public DataSourceTexture
class DataSourceTexture2DArrays:public DataSourceTexture
{
};//class DataSourceTexture2DArrays:public DataSourceTexture
class DataSourceTextureCubemap:public DataSourceTexture
{
};//class DataSourceTextureCubemap:public DataSourceTexture
class DataSourceTextureCubemapArrays:public DataSourceTexture
{
};//class DataSourceTextureCubemapArrays:public DataSourceTexture
END_MATERIAL_NAMESPACE
#endif//HGL_GRAPH_MATERIAL_DATA_SOURCE_INCLUDE