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ULRE/example
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hyzboy acb69d3bf5 use VBOAccessData instead of PrimitiveVertexBuffer, use VBOAccessMap instead of PVBMap
2024-04-23 03:32:25 +08:00
..
2dVector
removed standalone ".glsl" files ,merge to c++ codes.
2024-03-06 23:24:57 +08:00
Basic
use VBOAccessData instead of PrimitiveVertexBuffer, use VBOAccessMap instead of PVBMap
2024-04-23 03:32:25 +08:00
common
simply feature copy/check
2024-04-18 01:09:29 +08:00
Gizmo
used 3 colors in BlinnPhongDirectionLight.cpp
2024-03-16 00:20:27 +08:00
GUI
add space file
2020-11-09 19:00:58 +08:00
LightBasic
added comments and layout codes.
2024-04-03 00:14:09 +08:00
Texture
removed standalone ".glsl" files ,merge to c++ codes.
2024-03-06 23:24:57 +08:00
Vulkan
fixed RayPicking.cpp, it can RUN ok!
2023-10-05 00:50:31 +08:00
CMakeLists.txt
added newly files and adjust comments.
2023-10-11 18:50:06 +08:00
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