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ULRE
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ULRE
/
example
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Basic
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hyzboy
acb69d3bf5
use VBOAccessData instead of PrimitiveVertexBuffer, use VBOAccessMap instead of PVBMap
2024-04-23 03:32:25 +08:00
..
auto_instance.cpp
use VBOAccessData instead of PrimitiveVertexBuffer, use VBOAccessMap instead of PVBMap
2024-04-23 03:32:25 +08:00
auto_merge_material_instance.cpp
fixed sample program.
2024-03-26 01:33:17 +08:00
CMakeLists.txt
perpare it for VertexColor3D material.
2023-09-27 20:31:46 +08:00
draw_triangle_in_NDC.cpp
removed standalone ".glsl" files ,merge to c++ codes.
2024-03-06 23:24:57 +08:00
draw_triangle_use_UBO.cpp
added BlinnPhong.h
2024-03-04 13:13:33 +08:00