49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#ifndef HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
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#define HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKFence.h>
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VK_NAMESPACE_BEGIN
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class DeviceQueue
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{
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protected:
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VkDevice device;
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VkQueue queue;
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uint32_t current_fence;
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Fence **fence_list;
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uint32_t fence_count;
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SubmitInfo submit_info;
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private:
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friend class GPUDevice;
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DeviceQueue(VkDevice dev,VkQueue q,Fence **,const uint32_t fc);
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public:
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virtual ~DeviceQueue();
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operator VkQueue(){return queue;}
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VkResult Present(const VkPresentInfoKHR *pi){return vkQueuePresentKHR(queue,pi);}
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/**
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* 等待Submit的队列完成操作。这个操作会阻塞当前线程,所以在Submit后请不要立即使用它。而是在下一次队列提交前再做这个操作。
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*/
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bool WaitQueue();
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/**
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* 等待Queue命令执行完成的fence信号
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*/
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bool WaitFence(const bool wait_all=true,const uint64_t time_out=HGL_NANO_SEC_PER_SEC);
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bool Submit(const VkCommandBuffer *cmd_buf,const uint32_t count,Semaphore *wait_sem,Semaphore *complete_sem);
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bool Submit(GPUCmdBuffer *cmd_buf,Semaphore *wait_sem,Semaphore *complete_sem);
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};//class DeviceQueue
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
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