ULRE/inc/hgl/graph/VKDevice.h

277 lines
14 KiB
C++

#ifndef HGL_GRAPH_VULKAN_DEVICE_INCLUDE
#define HGL_GRAPH_VULKAN_DEVICE_INCLUDE
#include<hgl/type/List.h>
#include<hgl/type/String.h>
#include<hgl/type/Map.h>
#include<hgl/type/RectScope.h>
#include<hgl/platform/Window.h>
#include<hgl/graph/Bitmap.h>
#include<hgl/graph/font/Font.h>
#include<hgl/graph/VK.h>
#include<hgl/graph/VKDeviceAttribute.h>
#include<hgl/graph/VKSwapchain.h>
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/graph/VertexAttribData.h>
#include<hgl/graph/VKShaderModuleMap.h>
#include<hgl/graph/VKArrayBuffer.h>
namespace hgl
{
namespace graph
{
class TileData;
class TileFont;
class FontSource;
}//namespace graph
}//namespace hgl
VK_NAMESPACE_BEGIN
class GPUDevice
{
GPUDeviceAttribute *attr;
GPUQueue *texture_queue;
TextureCmdBuffer *texture_cmd_buf;
Swapchain *swapchain;
SwapchainRenderTarget *swapchainRT;
private:
VkCommandBuffer CreateCommandBuffer();
bool CreateSwapchainColorTexture();
bool CreateSwapchainDepthTexture();
bool CreateSwapchain(const VkExtent2D &acquire_extent);
private:
friend GPUDevice *CreateRenderDevice(VkInstance inst,const GPUPhysicalDevice *physical_device,VkSurfaceKHR surface,const VkExtent2D &extent);
GPUDevice(GPUDeviceAttribute *da);
public:
virtual ~GPUDevice();
operator VkDevice () {return attr->device;}
GPUDeviceAttribute *GetDeviceAttribute () {return attr;}
VkSurfaceKHR GetSurface () {return attr->surface;}
VkDevice GetDevice ()const {return attr->device;}
const GPUPhysicalDevice * GetPhysicalDevice ()const {return attr->physical_device;}
VkDescriptorPool GetDescriptorPool () {return attr->desc_pool;}
VkPipelineCache GetPipelineCache () {return attr->pipeline_cache;}
const VkFormat GetSurfaceFormat ()const {return attr->format;}
VkQueue GetGraphicsQueue () {return attr->graphics_queue;}
Swapchain * GetSwapchain () {return swapchain;}
SwapchainRenderTarget * GetSwapchainRT () {return swapchainRT;}
public:
const VkExtent2D & GetSwapchainSize ()const {return swapchain->extent;}
bool Resize (const VkExtent2D &);
bool Resize (const uint32_t &w,const uint32_t &h)
{
VkExtent2D extent={w,h};
return Resize(extent);
}
public: //
template<typename T>
T *GetProc(const char *name)
{
return reinterpret_cast<T>(vkGetDeviceProcAddr(attr->device,name));
}
public: //内存相关
GPUMemory *CreateMemory(const VkMemoryRequirements &,const uint32_t properties);
GPUMemory *CreateMemory(VkImage,const uint32 flag=VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
private: //Buffer相关
bool CreateBuffer(GPUBufferData *buf,VkBufferUsageFlags buf_usage,VkDeviceSize range,VkDeviceSize size,const void *data,SharingMode sharing_mode);
bool CreateBuffer(GPUBufferData *buf,VkBufferUsageFlags buf_usage, VkDeviceSize size,const void *data,SharingMode sharing_mode){return CreateBuffer(buf,buf_usage,size,size,data,sharing_mode);}
public: //Buffer相关
GPUBuffer * CreateBuffer(VkBufferUsageFlags buf_usage,VkDeviceSize range,VkDeviceSize size,const void *data, SharingMode sm=SharingMode::Exclusive);
GPUBuffer * CreateBuffer(VkBufferUsageFlags buf_usage,VkDeviceSize range,VkDeviceSize size, SharingMode sm=SharingMode::Exclusive){return CreateBuffer(buf_usage,range,size,nullptr,sm);}
GPUBuffer * CreateBuffer(VkBufferUsageFlags buf_usage, VkDeviceSize size,const void *data, SharingMode sm=SharingMode::Exclusive){return CreateBuffer(buf_usage,size,size,data,sm);}
GPUBuffer * CreateBuffer(VkBufferUsageFlags buf_usage, VkDeviceSize size, SharingMode sm=SharingMode::Exclusive){return CreateBuffer(buf_usage,size,size,nullptr,sm);}
VAB * CreateVAB (VkFormat format, uint32_t count,const void *data, SharingMode sm=SharingMode::Exclusive);
VAB * CreateVAB (VkFormat format, uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateVAB(format,count,nullptr,sm);}
VAB * CreateVAB (const VAD *vad, SharingMode sm=SharingMode::Exclusive){return CreateVAB(vad->GetVulkanFormat(),vad->GetCount(),vad->GetData(),sm);}
IndexBuffer * CreateIBO (IndexType type, uint32_t count,const void * data, SharingMode sm=SharingMode::Exclusive);
IndexBuffer * CreateIBO16 ( uint32_t count,const uint16 *data, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U16, count,(void *)data,sm);}
IndexBuffer * CreateIBO32 ( uint32_t count,const uint32 *data, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U32, count,(void *)data,sm);}
IndexBuffer * CreateIBO (IndexType type, uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateIBO(type, count,nullptr,sm);}
IndexBuffer * CreateIBO16 ( uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U16, count,nullptr,sm);}
IndexBuffer * CreateIBO32 ( uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateIBO(IndexType::U32, count,nullptr,sm);}
const VkDeviceSize GetUBOAlign();
#define CREATE_BUFFER_OBJECT(LargeName,type) GPUBuffer *Create##LargeName( VkDeviceSize size,void *data, SharingMode sm=SharingMode::Exclusive) {return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,size ,size,data, sm);} \
GPUBuffer *Create##LargeName( VkDeviceSize size, SharingMode sm=SharingMode::Exclusive) {return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,size ,size,nullptr, sm);} \
GPUBuffer *Create##LargeName(VkDeviceSize range,VkDeviceSize size,void *data, SharingMode sm=SharingMode::Exclusive) {return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,range,size,data, sm);} \
GPUBuffer *Create##LargeName(VkDeviceSize range,VkDeviceSize size, SharingMode sm=SharingMode::Exclusive) {return CreateBuffer(VK_BUFFER_USAGE_##type##_BUFFER_BIT,range,size,nullptr, sm);}
CREATE_BUFFER_OBJECT(UBO,UNIFORM)
CREATE_BUFFER_OBJECT(SSBO,STORAGE)
CREATE_BUFFER_OBJECT(INBO,INDIRECT)
#undef CREATE_BUFFER_OBJECT
public: //Image
VkImage CreateImage (VkImageCreateInfo *);
void DestroyImage (VkImage);
private: //texture
bool CommitTexture2D (Texture2D *,GPUBuffer *buf,uint32_t width,uint32_t height,const uint32_t miplevel,VkPipelineStageFlags stage);
bool CommitTexture2DMipmaps (Texture2D *,GPUBuffer *buf,uint32_t width,uint32_t height,uint32_t miplevel,uint32_t);
bool CommitTexture2D (Texture2D *,GPUBuffer *buf,const VkBufferImageCopy *,const int count,const uint32_t miplevel=1,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
public: //Texture
bool CheckFormatSupport(const VkFormat,const uint32_t bits,ImageTiling tiling=ImageTiling::Optimal)const;
bool CheckTextureFormatSupport(const VkFormat fmt,ImageTiling tiling=ImageTiling::Optimal)const{return CheckFormatSupport(fmt,VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,tiling);}
Texture2D *CreateTexture2D(TextureData *);
Texture2D *CreateTexture2D(TextureCreateInfo *ci);
void Clear(TextureCreateInfo *);
bool ChangeTexture2D(Texture2D *,GPUBuffer *buf,const List<ImageRegion> &, const uint32_t miplevel=1,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool ChangeTexture2D(Texture2D *,GPUBuffer *buf,uint32_t left,uint32_t top,uint32_t width,uint32_t height, const uint32_t miplevel=1,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool ChangeTexture2D(Texture2D *,void *data, uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size,const uint32_t miplevel=1,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
template<typename T>
bool ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,const RectScope2<T> &rs)
{
return ChangeTexture2D( tex,
buf,
rs.GetLeft(),
rs.GetTop(),
rs.GetWidth(),
rs.GetHeight());
}
template<typename T>
bool ChangeTexture2D(Texture2D *tex,void *data,const RectScope2<T> &rs,uint32_t size)
{
return ChangeTexture2D( tex,
data,
rs.GetLeft(),
rs.GetTop(),
rs.GetWidth(),
rs.GetHeight(),
size);
}
public: //
Sampler *CreateSampler(VkSamplerCreateInfo *sci=nullptr);
public: //shader & material
PipelineLayoutData *CreatePipelineLayoutData(const MaterialDescriptorSets *);
void Destroy(PipelineLayoutData *);
DescriptorSets * CreateDescriptorSets(const PipelineLayoutData *,const DescriptorSetType &type)const;
MaterialParameters *CreateMP(const MaterialDescriptorSets *,const PipelineLayoutData *,const DescriptorSetType &);
MaterialParameters *CreateMP(Material *,const DescriptorSetType &);
ShaderModule *CreateShaderModule(ShaderResource *);
Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorSets *);
Material *CreateMaterial(const UTF8String &mtl_name,const VertexShaderModule *vertex_shader_module,const ShaderModule *fragment_shader_module,MaterialDescriptorSets *);
Material *CreateMaterial(const UTF8String &mtl_name,const VertexShaderModule *vertex_shader_module,const ShaderModule *geometry_shader_module,const ShaderModule *fragment_shader_module,MaterialDescriptorSets *);
MaterialInstance *CreateMI(Material *);
public: //Command Buffer 相关
RenderCmdBuffer * CreateRenderCommandBuffer();
TextureCmdBuffer *CreateTextureCommandBuffer();
private:
RenderPass * CreateRenderPass( const List<VkAttachmentDescription> &desc_list,
const List<VkSubpassDescription> &subpass,
const List<VkSubpassDependency> &dependency,
const RenderbufferInfo *,
const RenderPassTypeBy &type_by=RenderPassTypeBy::Verbose);
public:
RenderPass * AcquireRenderPass( const RenderbufferInfo *,const RenderPassTypeBy &type_by=RenderPassTypeBy::Normal);
GPUFence * CreateFence(bool);
GPUSemaphore * CreateGPUSemaphore();
public: //FrameBuffer相关
Framebuffer *CreateFramebuffer(RenderPass *rp,ImageView **color_list,const uint color_count,ImageView *depth);
// Framebuffer *CreateFramebuffer(RenderPass *,List<ImageView *> &color,ImageView *depth);
Framebuffer *CreateFramebuffer(RenderPass *,ImageView *color,ImageView *depth);
Framebuffer *CreateFramebuffer(RenderPass *,ImageView *);
public:
bool SubmitTexture (const VkCommandBuffer *cmd_bufs,const uint32_t count=1); ///<提交纹理处理到队列
RenderTarget *CreateRenderTarget( const FramebufferInfo *fbi,RenderPass *,const uint32_t fence_count=1);
RenderTarget *CreateRenderTarget( const FramebufferInfo *fbi,const uint32_t fence_count=1);
public:
Pipeline *CreatePipeline( PipelineData *, const Material *,const RenderTarget *);
Pipeline *CreatePipeline(const InlinePipeline &,const Material *,const RenderTarget *);
public:
TileData *CreateTileData(const VkFormat video_format,const uint width,const uint height,const uint count); ///<创建一个Tile数据集
TileFont *CreateTileFont(FontSource *fs,int limit_count=-1); ///<创建一个Tile字体
};//class GPUDevice
//void CreateSubpassDependency(VkSubpassDependency *);
void CreateSubpassDependency(List<VkSubpassDependency> &dependency,const uint32_t count);
void CreateAttachmentReference(VkAttachmentReference *ref_list,uint start,uint count,VkImageLayout layout);
inline void CreateColorAttachmentReference(VkAttachmentReference *ref_list, uint start,uint count) {CreateAttachmentReference(ref_list, start,count,VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);}
inline void CreateDepthAttachmentReference(VkAttachmentReference *depth_ref,uint index) {CreateAttachmentReference(depth_ref, index,1 ,VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);}
inline void CreateInputAttachmentReference(VkAttachmentReference *ref_list, uint start,uint count) {CreateAttachmentReference(ref_list, start,count,VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);}
bool CreateColorAttachment( List<VkAttachmentReference> &ref_list,List<VkAttachmentDescription> &desc_list,const List<VkFormat> &color_format,const VkImageLayout color_final_layout=VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
bool CreateDepthAttachment( List<VkAttachmentReference> &ref_list,List<VkAttachmentDescription> &desc_list,const VkFormat &depth_format,const VkImageLayout depth_final_layout=VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
bool CreateAttachmentDescription( List<VkAttachmentDescription> &color_output_desc_list,
const List<VkFormat> &color_format,
const VkFormat depth_format,
const VkImageLayout color_final_layout=VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
const VkImageLayout depth_final_layout=VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
GPUDevice *CreateRenderDevice(VulkanInstance *inst,Window *win,const GPUPhysicalDevice *physical_device=nullptr);
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_DEVICE_INCLUDE