ULRE/example/Vulkan/Geometry2D.cpp

189 lines
4.5 KiB
C++

// 3.Geometry2D
// 该范例有两个作用:
// 一、测试绘制2D几何体
// 二、试验动态合并材质渲染机制
// 三、试验SceneDB/SceneGraph
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/SceneDB.h>
#include<hgl/graph/RenderableInstance.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
struct WorldConfig
{
Matrix4f mvp;
}world;
class TestApp:public VulkanApplicationFramework
{
private:
SceneNode render_root;
RenderList render_list;
vulkan::Material * material =nullptr;
vulkan::DescriptorSets * descriptor_sets =nullptr;
vulkan::Renderable *ro_rectangle =nullptr,
*ro_circle =nullptr,
*ro_round_rectangle =nullptr;
vulkan::Buffer * ubo_mvp =nullptr;
vulkan::Pipeline * pipeline =nullptr;
private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition.vert.spv"),
OS_TEXT("FlatColor.frag.spv"));
if(!material)
return(false);
descriptor_sets=material->CreateDescriptorSets();
db->Add(material);
db->Add(descriptor_sets);
return(true);
}
void CreateRenderObject()
{
{
struct RectangleCreateInfo rci;
rci.scope.Set(10,10,20,20);
ro_rectangle=CreateRenderableRectangle(db,material,&rci);
}
{
struct RoundRectangleCreateInfo rrci;
rrci.scope.Set(SCREEN_WIDTH-30,10,20,20);
rrci.radius=5;
rrci.round_per=5;
ro_round_rectangle=CreateRenderableRoundRectangle(db,material,&rrci);
}
{
struct CircleCreateInfo cci;
cci.center.x=SCREEN_WIDTH/2;
cci.center.y=SCREEN_HEIGHT/2;
cci.radius.x=SCREEN_WIDTH*0.35;
cci.radius.y=SCREEN_HEIGHT*0.35;
cci.field_count=8;
ro_circle=CreateRenderableCircle(db,material,&cci);
}
}
bool InitUBO()
{
const VkExtent2D extent=device->GetExtent();
world.mvp=ortho(extent.width,extent.height);
ubo_mvp=db->CreateUBO(sizeof(WorldConfig),&world);
if(!ubo_mvp)
return(false);
if(!descriptor_sets->BindUBO(material->GetUBO("world"),ubo_mvp))
return(false);
descriptor_sets->Update();
return(true);
}
bool InitPipeline()
{
AutoDelete<vulkan::PipelineCreater>
pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetMainRenderPass(),device->GetExtent());
pipeline_creater->SetDepthTest(false);
pipeline_creater->SetDepthWrite(false);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(PRIM_TRIANGLE_FAN);
pipeline=pipeline_creater->Create();
if(!pipeline)return(false);
db->Add(pipeline);
return(true);
}
bool InitScene()
{
render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_rectangle));
render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_round_rectangle));
render_root.Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_circle));
render_root.ExpendToList(&render_list);
BuildCommandBuffer(&render_list);
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
CreateRenderObject();
if(!InitUBO())
return(false);
if(!InitPipeline())
return(false);
if(!InitScene())
return(false);
return(true);
}
void Resize(int w,int h)
{
BuildCommandBuffer(&render_list);
}
void Draw()
{
AcquireNextImage();
VulkanApplicationFramework::Draw();
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}