50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#ifndef HGL_GRAPH_RENDERABLE_CREATER_INCLUDE
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#define HGL_GRAPH_RENDERABLE_CREATER_INCLUDE
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#include<hgl/graph/SceneDB.h>
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#include<hgl/graph/VertexBuffer.h>
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namespace hgl
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{
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namespace graph
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{
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/**
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* 可渲染对象创建器
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*/
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class RenderableCreater
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{
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protected:
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SceneDB *db;
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vulkan::Material *mtl;
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const vulkan::VertexShaderModule *vsm;
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protected:
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vulkan::Renderable * render_obj;
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uint32 vertices_number;
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VertexBufferCreater * vb_vertex;
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vulkan::IndexBuffer * ibo;
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Map<AnsiString,VertexBufferCreater *> vb_map;
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public:
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RenderableCreater(SceneDB *sdb,vulkan::Material *m);
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virtual ~RenderableCreater();
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virtual bool Init(const uint32 count);
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virtual VertexBufferCreater * Bind(const AnsiString &name);
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uint16 * CreateIBO16(uint count,const uint16 *data=nullptr);
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uint32 * CreateIBO32(uint count,const uint32 *data=nullptr);
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virtual vulkan::Renderable * Finish();
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};//class GeometryCreater
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_RENDERABLE_CREATER_INCLUDE
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