ULRE/inc/hgl/graph/RenderableCreater.h

50 lines
1.3 KiB
C++

#ifndef HGL_GRAPH_RENDERABLE_CREATER_INCLUDE
#define HGL_GRAPH_RENDERABLE_CREATER_INCLUDE
#include<hgl/graph/SceneDB.h>
#include<hgl/graph/VertexBuffer.h>
namespace hgl
{
namespace graph
{
/**
* 可渲染对象创建器
*/
class RenderableCreater
{
protected:
SceneDB *db;
vulkan::Material *mtl;
const vulkan::VertexShaderModule *vsm;
protected:
vulkan::Renderable * render_obj;
uint32 vertices_number;
VertexBufferCreater * vb_vertex;
vulkan::IndexBuffer * ibo;
Map<AnsiString,VertexBufferCreater *> vb_map;
public:
RenderableCreater(SceneDB *sdb,vulkan::Material *m);
virtual ~RenderableCreater();
virtual bool Init(const uint32 count);
virtual VertexBufferCreater * Bind(const AnsiString &name);
uint16 * CreateIBO16(uint count,const uint16 *data=nullptr);
uint32 * CreateIBO32(uint count,const uint32 *data=nullptr);
virtual vulkan::Renderable * Finish();
};//class GeometryCreater
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_RENDERABLE_CREATER_INCLUDE