279 lines
12 KiB
CMake
279 lines
12 KiB
CMake
set(SG_INCLUDE_PATH ${ROOT_INCLUDE_PATH}/hgl/graph)
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SET(SG_TEXTURE_SOURCE ${SG_INCLUDE_PATH}/TextureLoader.h
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${SG_INCLUDE_PATH}/Bitmap2DLoader.h
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TextureLoader.cpp
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Bitmap2DLoader.cpp)
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SOURCE_GROUP("Texture" FILES ${SG_TEXTURE_SOURCE})
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SET(SG_VAD_SOURCE ${SG_INCLUDE_PATH}/VertexAttribData.h
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${SG_INCLUDE_PATH}/VertexAttribDataAccess.h
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VertexAttribData.cpp)
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SOURCE_GROUP("VertexAttribData" FILES ${SG_VAD_SOURCE})
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SET(TILE_SOURCE ${SG_INCLUDE_PATH}/TileData.h
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TileData.cpp)
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SOURCE_GROUP("Tile" FILES ${TILE_SOURCE})
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SET(SCENE_GRAPH_HEADER ${SG_INCLUDE_PATH}/Light.h
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${SG_INCLUDE_PATH}/SceneInfo.h
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${SG_INCLUDE_PATH}/SceneNode.h
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${SG_INCLUDE_PATH}/RenderNode.h
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${SG_INCLUDE_PATH}/SceneOrient.h
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${SG_INCLUDE_PATH}/RenderList.h
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${SG_INCLUDE_PATH}/InlineGeometry.h
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#${SG_INCLUDE_PATH}/Mesh.h
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#${SG_INCLUDE_PATH}/Material.h
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#${SG_INCLUDE_PATH}/Spline.h
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)
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SET(SCENE_GRAPH_SOURCE RenderList.cpp
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SceneNode.cpp
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SceneOrient.cpp
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InlineGeometry.cpp
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#InlinePipeline.cpp
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#Material.cpp
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#Mesh.cpp
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#SceneFile.cpp
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)
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SET(PRIMITIVE_CREATER_FILES ${SG_INCLUDE_PATH}/PrimitiveCreater.h
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PrimitiveCreater.cpp)
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SOURCE_GROUP("PrimitiveCreater" FILES ${PRIMITIVE_CREATER_FILES})
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SET(FONT_MANAGE_SOURCE ${SG_INCLUDE_PATH}/font/Font.h
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${SG_INCLUDE_PATH}/font/FontManage.h
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font/Font.cpp)
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SET(FONT_SOURCE ${SG_INCLUDE_PATH}/font/FontSource.h
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font/FontSource.cpp
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font/FontSourceSingle.cpp
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font/FontSourceMulti.cpp
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font/FontSourceManage.cpp)
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SET(TILE_FONT_SOURCE ${SG_INCLUDE_PATH}/font/TileFont.h
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font/TileFont.cpp)
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SET(FONT_LAYOUT_SOURCE ${SG_INCLUDE_PATH}/font/TextLayout.h
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font/TextLayout.cpp)
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SET(TEXT_RENDERABLE_SOURCE ${SG_INCLUDE_PATH}/font/TextPrimitive.h
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${SG_INCLUDE_PATH}/font/TextRender.h
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font/TextRender.cpp
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font/TextPrimitive.cpp)
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SOURCE_GROUP("Font" FILES ${FONT_MANAGE_SOURCE})
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SOURCE_GROUP("Font\\Source" FILES ${FONT_SOURCE})
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SOURCE_GROUP("Font\\TileFont" FILES ${TILE_FONT_SOURCE})
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SOURCE_GROUP("Font\\Layout" FILES ${FONT_LAYOUT_SOURCE})
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SOURCE_GROUP("Font\\Render" FILES ${TEXT_RENDERABLE_SOURCE})
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IF(WIN32)
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SET(FONT_SOURCE_OS font/FontSourceWin.cpp
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font/FontSourceWin.h)
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SOURCE_GROUP("Font\\Source\\Windows" FILES ${FONT_SOURCE_OS})
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ENDIF(WIN32)
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SOURCE_GROUP("Header Files" FILES ${SCENE_GRAPH_HEADER})
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SOURCE_GROUP("Source Files" FILES ${SCENE_GRAPH_SOURCE})
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SET(VK_RR_SOURCE ${SG_INCLUDE_PATH}/VKRenderResource.h
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Vulkan/VKRenderResource.cpp
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Vulkan/VKRenderResourceMaterial.cpp)
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SOURCE_GROUP("Vulkan\\RenderResource" FILES ${VK_RR_SOURCE})
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SET(VK_RR_SHADER_FILES ${SG_INCLUDE_PATH}/VKShaderResource.h
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Vulkan/VKShaderResource.cpp)
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SOURCE_GROUP("Vulkan\\RenderResource\\Shader" FILES ${VK_RR_SHADER_FILES})
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SET(VK_RR_MATERIAL_FILES ${SG_INCLUDE_PATH}/VKMaterialDescriptorSets.h
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Vulkan/VKMaterialDescriptorSets.cpp)
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SOURCE_GROUP("Vulkan\\RenderResource\\Material" FILES ${VK_RR_MATERIAL_FILES})
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SET(VK_INST_SOURCE ${SG_INCLUDE_PATH}/VKInstance.h
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Vulkan/VKInstance.cpp)
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SET(VK_DEBUG_SOURCE ${SG_INCLUDE_PATH}/VKDebugOut.h
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${SG_INCLUDE_PATH}/VKDebugMaker.h
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${SG_INCLUDE_PATH}/VKDebugUtils.h
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Vulkan/Debug/VKDebugOut.cpp
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Vulkan/Debug/VKDebugMaker.cpp
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Vulkan/Debug/VKDebugUtils.cpp)
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SET(VK_MEMORY_SOURCE ${SG_INCLUDE_PATH}/VKMemory.h
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${SG_INCLUDE_PATH}/VKMemoryAllocator.h
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${SG_INCLUDE_PATH}/VKBuffer.h
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${SG_INCLUDE_PATH}/VKIndexBuffer.h
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${SG_INCLUDE_PATH}/VKArrayBuffer.h
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Vulkan/VKMemory.cpp
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Vulkan/VKMemoryAllocator.cpp
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Vulkan/VKBuffer.cpp
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)
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SET(VK_DEVICE_TEXTURE_SOURCE Vulkan/Texture/BufferImageCopy2D.h
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Vulkan/Texture/GenMipmaps.cpp
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Vulkan/Texture/VKDeviceTexture.cpp
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Vulkan/Texture/VKDeviceTexture2D.cpp
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Vulkan/Texture/VKDeviceTextureCube.cpp)
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SET(VK_TEXTURE_LOADER_SOURCE ${SG_INCLUDE_PATH}/VKTextureCreateInfo.h
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Vulkan/Texture/VKTextureLoader.h
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Vulkan/Texture/VKTexture2DLoader.cpp
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Vulkan/Texture/VKTextureCubeLoader.cpp)
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SET(VK_DEVICE_SOURCE ${SG_INCLUDE_PATH}/VKDevice.h
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${SG_INCLUDE_PATH}/VKDeviceAttribute.h
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Vulkan/VKDeviceAttribute.cpp
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Vulkan/VKDeviceCreater.cpp
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Vulkan/VKDevice.cpp
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Vulkan/VKDeviceMemory.cpp
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Vulkan/VKDeviceBuffer.cpp
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Vulkan/VKDeviceImage.cpp
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Vulkan/VKDeviceSampler.cpp
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Vulkan/VKDeviceMaterial.cpp
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Vulkan/VKDeviceFramebuffer.cpp
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Vulkan/VKDeviceSwapchain.cpp
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Vulkan/VKDeviceRenderPass.cpp
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Vulkan/VKDeviceRenderPassManage.cpp
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Vulkan/VKDeviceRenderTarget.cpp)
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SET(VK_PHYSICAL_DEVICE_SOURCE ${SG_INCLUDE_PATH}/VKPhysicalDevice.h
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Vulkan/VKPhysicalDevice.cpp
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Vulkan/VKProperties.cpp)
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SOURCE_GROUP("Vulkan\\Device" FILES ${VK_DEVICE_SOURCE})
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SOURCE_GROUP("Vulkan\\Device\\Debug" FILES ${VK_DEBUG_SOURCE})
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SOURCE_GROUP("Vulkan\\Device\\Instance" FILES ${VK_INST_SOURCE})
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SOURCE_GROUP("Vulkan\\Device\\Physical Device" FILES ${VK_PHYSICAL_DEVICE_SOURCE})
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SOURCE_GROUP("Vulkan\\Device\\Memory" FILES ${VK_MEMORY_SOURCE})
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SOURCE_GROUP("Vulkan\\Device\\Texture" FILES ${VK_DEVICE_TEXTURE_SOURCE})
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SOURCE_GROUP("Vulkan\\Device\\Texture\\Loader" FILES ${VK_TEXTURE_LOADER_SOURCE})
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SET(VK_DESCRIPTOR_SETS_SOURCE ${SG_INCLUDE_PATH}/VKDescriptorSet.h
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Vulkan/VKDescriptorSet.cpp
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Vulkan/VKPipelineLayoutData.h
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Vulkan/VKPipelineLayoutData.cpp)
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SOURCE_GROUP("Vulkan\\Descriptor Sets" FILES ${VK_DESCRIPTOR_SETS_SOURCE})
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SET(VK_SHADER_SOURCE ${SG_INCLUDE_PATH}/VKShaderModule.h
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${SG_INCLUDE_PATH}/VKShaderModuleMap.h
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Vulkan/VKShaderModuleMap.cpp
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Vulkan/VKShaderModule.cpp)
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SET(VK_TEXTURE_SOURCE ${SG_INCLUDE_PATH}/VKImageView.h
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${SG_INCLUDE_PATH}/VKTexture.h
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${SG_INCLUDE_PATH}/VKSampler.h
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Vulkan/VKSampler.cpp
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Vulkan/VKImageView.cpp
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Vulkan/VKTexture.cpp)
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SET(VK_MATERIAL_SOURCE ${SG_INCLUDE_PATH}/VKMaterial.h
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${SG_INCLUDE_PATH}/VKMaterialParameters.h
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${SG_INCLUDE_PATH}/VKMaterialInstance.h
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Vulkan/VKMaterial.cpp
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Vulkan/VKMaterialParameters.cpp
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Vulkan/VKMaterialInstance.cpp)
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SOURCE_GROUP("Vulkan\\Material" FILES ${VK_MATERIAL_SOURCE})
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SOURCE_GROUP("Vulkan\\Material\\Texture" FILES ${VK_TEXTURE_SOURCE})
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SOURCE_GROUP("Vulkan\\Material\\Shader" FILES ${VK_SHADER_SOURCE})
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SET(VK_RENDER_CONTEXT_SOURCE ${SG_INCLUDE_PATH}/VKRenderContext.h
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${SG_INCLUDE_PATH}/VKSubpass.h
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Vulkan/VKSubpass.cpp
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Vulkan/VKRenderContext.cpp)
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SET(VK_RENDER_PASS_SOURCE ${SG_INCLUDE_PATH}/VKFramebuffer.h
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${SG_INCLUDE_PATH}/VKPipeline.h
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${SG_INCLUDE_PATH}/VKRenderPass.h
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${SG_INCLUDE_PATH}/VKRenderTarget.h
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${SG_INCLUDE_PATH}/VKSwapchain.h
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${SG_INCLUDE_PATH}/VKSemaphore.h
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${SG_INCLUDE_PATH}/VKFence.h
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Vulkan/VKQueue.cpp
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Vulkan/VKSemaphore.cpp
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Vulkan/VKFence.cpp
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Vulkan/VKFramebuffer.cpp
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Vulkan/VKPipeline.cpp
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Vulkan/VKPipelineCache.cpp
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#Vulkan/VKSubpass.cpp
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Vulkan/VKRenderPass.cpp
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Vulkan/VKRenderTarget.cpp
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Vulkan/VKSwapchainRenderTarget.cpp
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Vulkan/VKSwapchain.cpp
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)
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SOURCE_GROUP("Vulkan\\Render Pass" FILES ${VK_RENDER_PASS_SOURCE})
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SOURCE_GROUP("Vulkan\\Render Context" FILES ${VK_RENDER_CONTEXT_SOURCE})
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SET(VK_CMD_BUFFER_SOURCE ${SG_INCLUDE_PATH}/VKCommandBuffer.h
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Vulkan/VKCommandBuffer.cpp
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Vulkan/VKCommandBufferRender.cpp)
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SOURCE_GROUP("Vulkan\\Command Buffer" FILES ${VK_CMD_BUFFER_SOURCE})
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SET(VK_RENDERABLE_SOURCE ${SG_INCLUDE_PATH}/VKPrimitive.h
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${SG_INCLUDE_PATH}/VKRenderable.h
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Vulkan/VKPrimitive.cpp
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Vulkan/VKRenderable.cpp
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Vulkan/VKTileData.cpp
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Vulkan/VKTileFont.cpp)
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SOURCE_GROUP("Vulkan\\Renderable" FILES ${VK_RENDERABLE_SOURCE})
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IF(WIN32)
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OPTION(FORCE_DISCETE_GPU "Force Discrete GPU" OFF)
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IF(FORCE_DISCETE_GPU)
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SET(RENDER_DEVICE_SOURCE ForceDiscreteGPU.c)
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ENDIF()
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ENDIF(WIN32)
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SET(VULKAN_RENDER_SOURCE ${VK_RR_SOURCE}
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${VK_RR_SHADER_FILES}
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${VK_RR_MATERIAL_FILES}
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${VK_INST_SOURCE}
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${VK_DEBUG_SOURCE}
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${VK_MEMORY_SOURCE}
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${VK_DEVICE_SOURCE}
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${VK_DEVICE_TEXTURE_SOURCE}
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${VK_TEXTURE_LOADER_SOURCE}
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${VK_PHYSICAL_DEVICE_SOURCE}
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${VK_DESCRIPTOR_SETS_SOURCE}
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${VK_SHADER_SOURCE}
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${VK_TEXTURE_SOURCE}
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${VK_MATERIAL_SOURCE}
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${VK_RENDER_PASS_SOURCE}
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#${VK_RENDER_CONTEXT_SOURCE}
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${VK_CMD_BUFFER_SOURCE}
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${VK_RENDERABLE_SOURCE}
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${VK_RENDER_DEVICE_SOURCE})
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add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
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${SCENE_GRAPH_SOURCE}
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${SG_TEXTURE_SOURCE}
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${TILE_SOURCE}
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${SG_VAD_SOURCE}
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${PRIMITIVE_CREATER_FILES}
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${FONT_MANAGE_SOURCE}
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${FONT_SOURCE}
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${FONT_SOURCE_OS}
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${TILE_FONT_SOURCE}
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${FONT_LAYOUT_SOURCE}
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${TEXT_RENDERABLE_SOURCE}
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${VULKAN_RENDER_SOURCE})
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