ULRE/src/SceneGraph/CMakeLists.txt

279 lines
12 KiB
CMake

set(SG_INCLUDE_PATH ${ROOT_INCLUDE_PATH}/hgl/graph)
SET(SG_TEXTURE_SOURCE ${SG_INCLUDE_PATH}/TextureLoader.h
${SG_INCLUDE_PATH}/Bitmap2DLoader.h
TextureLoader.cpp
Bitmap2DLoader.cpp)
SOURCE_GROUP("Texture" FILES ${SG_TEXTURE_SOURCE})
SET(SG_VAD_SOURCE ${SG_INCLUDE_PATH}/VertexAttribData.h
${SG_INCLUDE_PATH}/VertexAttribDataAccess.h
VertexAttribData.cpp)
SOURCE_GROUP("VertexAttribData" FILES ${SG_VAD_SOURCE})
SET(TILE_SOURCE ${SG_INCLUDE_PATH}/TileData.h
TileData.cpp)
SOURCE_GROUP("Tile" FILES ${TILE_SOURCE})
SET(SCENE_GRAPH_HEADER ${SG_INCLUDE_PATH}/Light.h
${SG_INCLUDE_PATH}/SceneInfo.h
${SG_INCLUDE_PATH}/SceneNode.h
${SG_INCLUDE_PATH}/RenderNode.h
${SG_INCLUDE_PATH}/SceneOrient.h
${SG_INCLUDE_PATH}/RenderList.h
${SG_INCLUDE_PATH}/InlineGeometry.h
#${SG_INCLUDE_PATH}/Mesh.h
#${SG_INCLUDE_PATH}/Material.h
#${SG_INCLUDE_PATH}/Spline.h
)
SET(SCENE_GRAPH_SOURCE RenderList.cpp
SceneNode.cpp
SceneOrient.cpp
InlineGeometry.cpp
#InlinePipeline.cpp
#Material.cpp
#Mesh.cpp
#SceneFile.cpp
)
SET(PRIMITIVE_CREATER_FILES ${SG_INCLUDE_PATH}/PrimitiveCreater.h
PrimitiveCreater.cpp)
SOURCE_GROUP("PrimitiveCreater" FILES ${PRIMITIVE_CREATER_FILES})
SET(FONT_MANAGE_SOURCE ${SG_INCLUDE_PATH}/font/Font.h
${SG_INCLUDE_PATH}/font/FontManage.h
font/Font.cpp)
SET(FONT_SOURCE ${SG_INCLUDE_PATH}/font/FontSource.h
font/FontSource.cpp
font/FontSourceSingle.cpp
font/FontSourceMulti.cpp
font/FontSourceManage.cpp)
SET(TILE_FONT_SOURCE ${SG_INCLUDE_PATH}/font/TileFont.h
font/TileFont.cpp)
SET(FONT_LAYOUT_SOURCE ${SG_INCLUDE_PATH}/font/TextLayout.h
font/TextLayout.cpp)
SET(TEXT_RENDERABLE_SOURCE ${SG_INCLUDE_PATH}/font/TextPrimitive.h
${SG_INCLUDE_PATH}/font/TextRender.h
font/TextRender.cpp
font/TextPrimitive.cpp)
SOURCE_GROUP("Font" FILES ${FONT_MANAGE_SOURCE})
SOURCE_GROUP("Font\\Source" FILES ${FONT_SOURCE})
SOURCE_GROUP("Font\\TileFont" FILES ${TILE_FONT_SOURCE})
SOURCE_GROUP("Font\\Layout" FILES ${FONT_LAYOUT_SOURCE})
SOURCE_GROUP("Font\\Render" FILES ${TEXT_RENDERABLE_SOURCE})
IF(WIN32)
SET(FONT_SOURCE_OS font/FontSourceWin.cpp
font/FontSourceWin.h)
SOURCE_GROUP("Font\\Source\\Windows" FILES ${FONT_SOURCE_OS})
ENDIF(WIN32)
SOURCE_GROUP("Header Files" FILES ${SCENE_GRAPH_HEADER})
SOURCE_GROUP("Source Files" FILES ${SCENE_GRAPH_SOURCE})
SET(VK_RR_SOURCE ${SG_INCLUDE_PATH}/VKRenderResource.h
Vulkan/VKRenderResource.cpp
Vulkan/VKRenderResourceMaterial.cpp)
SOURCE_GROUP("Vulkan\\RenderResource" FILES ${VK_RR_SOURCE})
SET(VK_RR_SHADER_FILES ${SG_INCLUDE_PATH}/VKShaderResource.h
Vulkan/VKShaderResource.cpp)
SOURCE_GROUP("Vulkan\\RenderResource\\Shader" FILES ${VK_RR_SHADER_FILES})
SET(VK_RR_MATERIAL_FILES ${SG_INCLUDE_PATH}/VKMaterialDescriptorSets.h
Vulkan/VKMaterialDescriptorSets.cpp)
SOURCE_GROUP("Vulkan\\RenderResource\\Material" FILES ${VK_RR_MATERIAL_FILES})
SET(VK_INST_SOURCE ${SG_INCLUDE_PATH}/VKInstance.h
Vulkan/VKInstance.cpp)
SET(VK_DEBUG_SOURCE ${SG_INCLUDE_PATH}/VKDebugOut.h
${SG_INCLUDE_PATH}/VKDebugMaker.h
${SG_INCLUDE_PATH}/VKDebugUtils.h
Vulkan/Debug/VKDebugOut.cpp
Vulkan/Debug/VKDebugMaker.cpp
Vulkan/Debug/VKDebugUtils.cpp)
SET(VK_MEMORY_SOURCE ${SG_INCLUDE_PATH}/VKMemory.h
${SG_INCLUDE_PATH}/VKMemoryAllocator.h
${SG_INCLUDE_PATH}/VKBuffer.h
${SG_INCLUDE_PATH}/VKIndexBuffer.h
${SG_INCLUDE_PATH}/VKArrayBuffer.h
Vulkan/VKMemory.cpp
Vulkan/VKMemoryAllocator.cpp
Vulkan/VKBuffer.cpp
)
SET(VK_DEVICE_TEXTURE_SOURCE Vulkan/Texture/BufferImageCopy2D.h
Vulkan/Texture/GenMipmaps.cpp
Vulkan/Texture/VKDeviceTexture.cpp
Vulkan/Texture/VKDeviceTexture2D.cpp
Vulkan/Texture/VKDeviceTextureCube.cpp)
SET(VK_TEXTURE_LOADER_SOURCE ${SG_INCLUDE_PATH}/VKTextureCreateInfo.h
Vulkan/Texture/VKTextureLoader.h
Vulkan/Texture/VKTexture2DLoader.cpp
Vulkan/Texture/VKTextureCubeLoader.cpp)
SET(VK_DEVICE_SOURCE ${SG_INCLUDE_PATH}/VKDevice.h
${SG_INCLUDE_PATH}/VKDeviceAttribute.h
Vulkan/VKDeviceAttribute.cpp
Vulkan/VKDeviceCreater.cpp
Vulkan/VKDevice.cpp
Vulkan/VKDeviceMemory.cpp
Vulkan/VKDeviceBuffer.cpp
Vulkan/VKDeviceImage.cpp
Vulkan/VKDeviceSampler.cpp
Vulkan/VKDeviceMaterial.cpp
Vulkan/VKDeviceFramebuffer.cpp
Vulkan/VKDeviceSwapchain.cpp
Vulkan/VKDeviceRenderPass.cpp
Vulkan/VKDeviceRenderPassManage.cpp
Vulkan/VKDeviceRenderTarget.cpp)
SET(VK_PHYSICAL_DEVICE_SOURCE ${SG_INCLUDE_PATH}/VKPhysicalDevice.h
Vulkan/VKPhysicalDevice.cpp
Vulkan/VKProperties.cpp)
SOURCE_GROUP("Vulkan\\Device" FILES ${VK_DEVICE_SOURCE})
SOURCE_GROUP("Vulkan\\Device\\Debug" FILES ${VK_DEBUG_SOURCE})
SOURCE_GROUP("Vulkan\\Device\\Instance" FILES ${VK_INST_SOURCE})
SOURCE_GROUP("Vulkan\\Device\\Physical Device" FILES ${VK_PHYSICAL_DEVICE_SOURCE})
SOURCE_GROUP("Vulkan\\Device\\Memory" FILES ${VK_MEMORY_SOURCE})
SOURCE_GROUP("Vulkan\\Device\\Texture" FILES ${VK_DEVICE_TEXTURE_SOURCE})
SOURCE_GROUP("Vulkan\\Device\\Texture\\Loader" FILES ${VK_TEXTURE_LOADER_SOURCE})
SET(VK_DESCRIPTOR_SETS_SOURCE ${SG_INCLUDE_PATH}/VKDescriptorSet.h
Vulkan/VKDescriptorSet.cpp
Vulkan/VKPipelineLayoutData.h
Vulkan/VKPipelineLayoutData.cpp)
SOURCE_GROUP("Vulkan\\Descriptor Sets" FILES ${VK_DESCRIPTOR_SETS_SOURCE})
SET(VK_SHADER_SOURCE ${SG_INCLUDE_PATH}/VKShaderModule.h
${SG_INCLUDE_PATH}/VKShaderModuleMap.h
Vulkan/VKShaderModuleMap.cpp
Vulkan/VKShaderModule.cpp)
SET(VK_TEXTURE_SOURCE ${SG_INCLUDE_PATH}/VKImageView.h
${SG_INCLUDE_PATH}/VKTexture.h
${SG_INCLUDE_PATH}/VKSampler.h
Vulkan/VKSampler.cpp
Vulkan/VKImageView.cpp
Vulkan/VKTexture.cpp)
SET(VK_MATERIAL_SOURCE ${SG_INCLUDE_PATH}/VKMaterial.h
${SG_INCLUDE_PATH}/VKMaterialParameters.h
${SG_INCLUDE_PATH}/VKMaterialInstance.h
Vulkan/VKMaterial.cpp
Vulkan/VKMaterialParameters.cpp
Vulkan/VKMaterialInstance.cpp)
SOURCE_GROUP("Vulkan\\Material" FILES ${VK_MATERIAL_SOURCE})
SOURCE_GROUP("Vulkan\\Material\\Texture" FILES ${VK_TEXTURE_SOURCE})
SOURCE_GROUP("Vulkan\\Material\\Shader" FILES ${VK_SHADER_SOURCE})
SET(VK_RENDER_CONTEXT_SOURCE ${SG_INCLUDE_PATH}/VKRenderContext.h
${SG_INCLUDE_PATH}/VKSubpass.h
Vulkan/VKSubpass.cpp
Vulkan/VKRenderContext.cpp)
SET(VK_RENDER_PASS_SOURCE ${SG_INCLUDE_PATH}/VKFramebuffer.h
${SG_INCLUDE_PATH}/VKPipeline.h
${SG_INCLUDE_PATH}/VKRenderPass.h
${SG_INCLUDE_PATH}/VKRenderTarget.h
${SG_INCLUDE_PATH}/VKSwapchain.h
${SG_INCLUDE_PATH}/VKSemaphore.h
${SG_INCLUDE_PATH}/VKFence.h
Vulkan/VKQueue.cpp
Vulkan/VKSemaphore.cpp
Vulkan/VKFence.cpp
Vulkan/VKFramebuffer.cpp
Vulkan/VKPipeline.cpp
Vulkan/VKPipelineCache.cpp
#Vulkan/VKSubpass.cpp
Vulkan/VKRenderPass.cpp
Vulkan/VKRenderTarget.cpp
Vulkan/VKSwapchainRenderTarget.cpp
Vulkan/VKSwapchain.cpp
)
SOURCE_GROUP("Vulkan\\Render Pass" FILES ${VK_RENDER_PASS_SOURCE})
SOURCE_GROUP("Vulkan\\Render Context" FILES ${VK_RENDER_CONTEXT_SOURCE})
SET(VK_CMD_BUFFER_SOURCE ${SG_INCLUDE_PATH}/VKCommandBuffer.h
Vulkan/VKCommandBuffer.cpp
Vulkan/VKCommandBufferRender.cpp)
SOURCE_GROUP("Vulkan\\Command Buffer" FILES ${VK_CMD_BUFFER_SOURCE})
SET(VK_RENDERABLE_SOURCE ${SG_INCLUDE_PATH}/VKPrimitive.h
${SG_INCLUDE_PATH}/VKRenderable.h
Vulkan/VKPrimitive.cpp
Vulkan/VKRenderable.cpp
Vulkan/VKTileData.cpp
Vulkan/VKTileFont.cpp)
SOURCE_GROUP("Vulkan\\Renderable" FILES ${VK_RENDERABLE_SOURCE})
IF(WIN32)
OPTION(FORCE_DISCETE_GPU "Force Discrete GPU" OFF)
IF(FORCE_DISCETE_GPU)
SET(RENDER_DEVICE_SOURCE ForceDiscreteGPU.c)
ENDIF()
ENDIF(WIN32)
SET(VULKAN_RENDER_SOURCE ${VK_RR_SOURCE}
${VK_RR_SHADER_FILES}
${VK_RR_MATERIAL_FILES}
${VK_INST_SOURCE}
${VK_DEBUG_SOURCE}
${VK_MEMORY_SOURCE}
${VK_DEVICE_SOURCE}
${VK_DEVICE_TEXTURE_SOURCE}
${VK_TEXTURE_LOADER_SOURCE}
${VK_PHYSICAL_DEVICE_SOURCE}
${VK_DESCRIPTOR_SETS_SOURCE}
${VK_SHADER_SOURCE}
${VK_TEXTURE_SOURCE}
${VK_MATERIAL_SOURCE}
${VK_RENDER_PASS_SOURCE}
#${VK_RENDER_CONTEXT_SOURCE}
${VK_CMD_BUFFER_SOURCE}
${VK_RENDERABLE_SOURCE}
${VK_RENDER_DEVICE_SOURCE})
add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
${SCENE_GRAPH_SOURCE}
${SG_TEXTURE_SOURCE}
${TILE_SOURCE}
${SG_VAD_SOURCE}
${PRIMITIVE_CREATER_FILES}
${FONT_MANAGE_SOURCE}
${FONT_SOURCE}
${FONT_SOURCE_OS}
${TILE_FONT_SOURCE}
${FONT_LAYOUT_SOURCE}
${TEXT_RENDERABLE_SOURCE}
${VULKAN_RENDER_SOURCE})