ULRE/src/SceneGraph/SceneDB.cpp

45 lines
2.0 KiB
C++

#include<hgl/graph/SceneDB.h>
#include<hgl/graph/vulkan/VKDevice.h>
namespace hgl
{
namespace graph
{
vulkan::VertexBuffer *SceneDB::CreateVBO(VkFormat format,uint32_t count,const void *data,VkSharingMode sharing_mode)
{
vulkan::VertexBuffer *vb=device->CreateVBO(format,count,data,sharing_mode);
if(!vb)
return(nullptr);
rm_buffers.Add(vb);
return vb;
}
#define SCENE_DB_CREATE_BUFFER(name) vulkan::Buffer *SceneDB::Create##name(VkDeviceSize size,void *data,VkSharingMode sharing_mode) \
{ \
vulkan::Buffer *buf=device->Create##name(size,data,sharing_mode); \
\
if(!buf)return(nullptr); \
rm_buffers.Add(buf); \
return(buf); \
} \
\
vulkan::Buffer *SceneDB::Create##name(VkDeviceSize size,VkSharingMode sharing_mode) \
{ \
vulkan::Buffer *buf=device->Create##name(size,sharing_mode); \
\
if(!buf)return(nullptr); \
rm_buffers.Add(buf); \
return(buf); \
}
SCENE_DB_CREATE_BUFFER(UBO)
SCENE_DB_CREATE_BUFFER(SSBO)
SCENE_DB_CREATE_BUFFER(INBO)
#undef SCENE_DB_CREATE_BUFFER
}//namespace graph
}//namespace hgl