60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#ifndef HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE
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#define HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE
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#include<hgl/type/Map.h>
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#include<hgl/type/String.h>
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#include<hgl/math/Math.h>
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#include<hgl/graph/VKPrimitiveData.h>
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VK_NAMESPACE_BEGIN
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/**
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* 单一图元数据
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*/
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class Primitive
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{
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GPUDevice *device;
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AnsiString prim_name;
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protected:
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uint32_t vertex_count;
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VABAccessMap buffer_list;
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IBAccess ib_access;
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AABB BoundingBox;
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protected:
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friend class RenderableNode;
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public:
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Primitive(GPUDevice *dev,const AnsiString &n,const uint32_t vc=0)
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{
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device=dev;
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prim_name=n;
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vertex_count=vc;
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}
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virtual ~Primitive()=default;
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void SetBoundingBox(const AABB &aabb){BoundingBox=aabb;}
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const AABB & GetBoundingBox()const {return BoundingBox;}
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bool Set(const AnsiString &name,VAB *vb,VkDeviceSize offset=0);
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bool Set(IndexBuffer *ib,VkDeviceSize offset=0);
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public:
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const uint32_t GetVertexCount ()const {return vertex_count;}
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bool GetVABAccess (const AnsiString &,VABAccess *);
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const int GetBufferCount ()const {return buffer_list.GetCount();}
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const IBAccess * GetIBAccess ()const {return &ib_access;}
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};//class Primitive
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE
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