24 lines
460 B
C++
24 lines
460 B
C++
#include"VKMaterial.h"
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#include"VKDescriptorSets.h"
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#include"VKShader.h"
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#include"VKVertexInput.h"
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VK_NAMESPACE_BEGIN
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Material::~Material()
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{
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delete dsl_creater;
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delete shader;
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}
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MaterialInstance *Material::CreateInstance()
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{
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VertexAttributeBinding *vis_instance=shader->CreateVertexAttributeBinding();
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return(new MaterialInstance(this,vis_instance));
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}
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MaterialInstance::~MaterialInstance()
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{
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delete vis_instance;
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}
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VK_NAMESPACE_END
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