ULRE/example/Vulkan/VKVertexAttributeBinding.h

37 lines
919 B
C++

#ifndef HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE
#define HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE
#include"VK.h"
#include<hgl/type/BaseString.h>
VK_NAMESPACE_BEGIN
class VertexBuffer;
class IndexBuffer;
class Shader;
/**
* 顶点输入状态实例<br>
* 本对象用于传递给MaterialInstance,用于已经确定好顶点格式的情况下,依然可修改部分设定(如instance)。
*/
class VertexAttributeBinding
{
Shader *shader;
VkVertexInputBindingDescription *binding_list;
private:
friend class Shader;
VertexAttributeBinding(Shader *);
public:
~VertexAttributeBinding();
bool SetInstance(const uint index,bool instance);
bool SetInstance(const UTF8String &name,bool instance);
void Write(VkPipelineVertexInputStateCreateInfo &vis)const;
};//class VertexAttributeBinding
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_VERTEX_ATTRIBUTE_BINDING_INCLUDE