ULRE/inc/hgl/graph/VKMaterial.h

82 lines
3.2 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#ifndef HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
#define HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/type/Map.h>
#include<hgl/type/String.h>
#include<hgl/graph/VKShaderModuleMap.h>
#include<hgl/graph/VKVertexAttributeBinding.h>
VK_NAMESPACE_BEGIN
class DescriptorSetLayoutCreater;
/**
* 材质类<br>
* 用于管理shader提供DescriptorSetLayoutCreater
*/
class Material
{
UTF8String mtl_name;
ShaderModuleMap *shader_maps;
VertexShaderModule *vertex_sm;
List<VkPipelineShaderStageCreateInfo> *shader_stage_list;
DescriptorSetLayoutCreater *dsl_creater;
DescriptorSets *g_desc_sets;
DescriptorSets *ri_desc_sets;
VertexAttributeBinding *vab;
public:
Material(const UTF8String &name,ShaderModuleMap *smm,List<VkPipelineShaderStageCreateInfo> *,DescriptorSetLayoutCreater *dslc);
~Material();
const UTF8String & GetName()const{return mtl_name;}
const VertexShaderModule * GetVertexShaderModule()const{return vertex_sm;}
const int GetBinding(VkDescriptorType,const AnsiString &)const;
#define GET_BO_BINDING(name,vk_name) const int Get##name(const AnsiString &obj_name)const{return GetBinding(VK_DESCRIPTOR_TYPE_##vk_name,obj_name);}
// GET_BO_BINDING(Sampler, SAMPLER)
GET_BO_BINDING(Sampler, COMBINED_IMAGE_SAMPLER)
// GET_BO_BINDING(SampledImage, SAMPLED_IMAGE)
GET_BO_BINDING(StorageImage, STORAGE_IMAGE)
GET_BO_BINDING(UTBO, UNIFORM_TEXEL_BUFFER)
GET_BO_BINDING(SSTBO, STORAGE_TEXEL_BUFFER)
GET_BO_BINDING(UBO, UNIFORM_BUFFER)
GET_BO_BINDING(SSBO, STORAGE_BUFFER)
//shader中并不区分普通UBO和动态UBO所以Material/ShaderResource中的数据只有UBO
// GET_BO_BINDING(UBODynamic, UNIFORM_BUFFER_DYNAMIC)
// GET_BO_BINDING(SSBODynamic, STORAGE_BUFFER_DYNAMIC)
GET_BO_BINDING(InputAttachment, INPUT_ATTACHMENT)
#undef GET_BO_BINDING
const uint32_t GetStageCount ()const{return shader_stage_list->GetCount();}
const VkPipelineShaderStageCreateInfo * GetStages ()const{return shader_stage_list->GetData();}
const VkPipelineLayout GetPipelineLayout ()const;
DescriptorSets * CreateMIDescriptorSets ()const;
DescriptorSets * GetGlobalDescriptorSets (){return g_desc_sets;}
DescriptorSets * GetRIDescriptorSets (){return ri_desc_sets;}
const VertexAttributeBinding * GetVAB ()const{return vab;}
const uint32_t GetVertexAttrCount ()const{return vab->GetVertexAttrCount();}
const VkVertexInputBindingDescription * GetVertexBindingList ()const{return vab->GetVertexBindingList();}
const VkVertexInputAttributeDescription * GetVertexAttributeList ()const{return vab->GetVertexAttributeList();}
public:
MaterialParameters * CreateInstance ();
};//class Material
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE