ULRE/inc/hgl/graph/VertexDataManager.h

63 lines
2.4 KiB
C++

#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/VKIndexBuffer.h>
#include<hgl/type/DataChain.h>
VK_NAMESPACE_BEGIN
class VertexDataManager
{
GPUDevice *device;
protected:
const VIL * vil; ///<顶点输入格式列表
uint vi_count; ///<顶点输入流数量
const VIF * vif_list; ///<顶点输入格式列表
VkDeviceSize vab_max_size; ///<顶点缓冲区分配空间大小(顶点数)
VkDeviceSize vab_cur_size; ///<顶点缓冲区当前使用大小
VAB ** vab; ///<顶点缓冲区列表
VkDeviceSize ibo_cur_size; ///<索引缓冲区当前使用大小
IndexBuffer * ibo; ///<索引缓冲区
protected:
DataChain vbo_data_chain; ///<数据链
DataChain ibo_data_chain; ///<数据链
public:
VertexDataManager(GPUDevice *dev,const VIL *_vil);
~VertexDataManager();
GPUDevice * GetDevice ()const{return device;} ///<取得GPU设备
const VIL * GetVIL ()const{return vil;} ///<取得顶点输入格式列表
const VkDeviceSize GetVABMaxCount ()const{return vab_max_size;} ///<取得顶点属性缓冲区分配的空间最大数量
const VkDeviceSize GetVABCurCount ()const{return vab_cur_size;} ///<取得顶点属性缓冲区当前数量
const IndexType GetIndexType ()const{return ibo?ibo->GetType():IndexType::ERR;} ///<取得索引缓冲区类型
const VkDeviceSize GetIndexMaxCount ()const{return ibo?ibo->GetCount():-1;} ///<取得索引缓冲区分配的空间最大数量
const VkDeviceSize GetIndexCurCount ()const{return ibo?ibo_cur_size:-1;} ///<取得索引缓冲区当前数量
public:
bool Init(const VkDeviceSize vbo_size,const VkDeviceSize ibo_size,const IndexType index_type);
DataChain::UserNode *AcquireIB(const VkDeviceSize count);
DataChain::UserNode *AcquireVAB(const VkDeviceSize count);
bool ReleaseIB(DataChain::UserNode *);
bool ReleaseVAB(DataChain::UserNode *);
IndexBuffer *GetIBO(){return ibo;}
VAB *GetVAB(const uint index){return vab[index];}
};//class VertexDataManager
using VDM=VertexDataManager;
VK_NAMESPACE_END