180 lines
4.2 KiB
C++
180 lines
4.2 KiB
C++
// 2.RectanglePrimivate
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// 该示例是texture_rect的进化,演示使用GeometryShader画矩形
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#include"VulkanAppFramework.h"
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKSampler.h>
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#include<hgl/math/Math.h>
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using namespace hgl;
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using namespace hgl::graph;
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VK_NAMESPACE_BEGIN
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Texture2D *CreateTextureFromFile(Device *device,const OSString &filename);
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VK_NAMESPACE_END
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constexpr uint32_t SCREEN_SIZE=512;
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constexpr uint32_t VERTEX_COUNT=1;
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constexpr float BORDER=0.1;
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constexpr float vertex_data[4]=
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{
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SCREEN_SIZE*BORDER, SCREEN_SIZE*BORDER,
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SCREEN_SIZE*(1.0-BORDER), SCREEN_SIZE*(1.0-BORDER)
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};
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constexpr float tex_coord_data[4]=
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{
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0,0,1,1
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};
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class TestApp:public VulkanApplicationFramework
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{
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Camera cam;
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private:
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vulkan::Material * material =nullptr;
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vulkan::Texture2D * texture =nullptr;
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vulkan::Sampler * sampler =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Renderable * render_obj =nullptr;
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vulkan::Buffer * ubo_mvp =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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vulkan::VertexBuffer * vertex_buffer =nullptr;
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vulkan::VertexBuffer * tex_coord_buffer =nullptr;
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public:
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~TestApp()
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{
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SAFE_CLEAR(tex_coord_buffer);
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SAFE_CLEAR(vertex_buffer);
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SAFE_CLEAR(pipeline);
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SAFE_CLEAR(ubo_mvp);
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SAFE_CLEAR(render_obj);
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SAFE_CLEAR(material_instance);
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SAFE_CLEAR(sampler);
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SAFE_CLEAR(texture);
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SAFE_CLEAR(material);
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}
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private:
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial( OS_TEXT("res/shader/DrawRect2D.vert"),
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OS_TEXT("res/shader/DrawRect2D.geom"),
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OS_TEXT("res/shader/FlatTexture.frag"));
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if(!material)
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return(false);
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render_obj=material->CreateRenderable(VERTEX_COUNT);
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material_instance=material->CreateInstance();
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texture=vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/lena.Tex2D"));
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sampler=device->CreateSampler();
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material_instance->BindSampler("tex",texture,sampler);
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material_instance->BindUBO("world",ubo_mvp);
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material_instance->Update();
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return(true);
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}
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bool InitUBO()
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{
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const VkExtent2D extent=sc_render_target->GetExtent();
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cam.width=extent.width;
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cam.height=extent.height;
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cam.Refresh();
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ubo_mvp=device->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
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if(!ubo_mvp)
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return(false);
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return(true);
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}
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void InitVBO()
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{
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vertex_buffer =device->CreateVBO(FMT_RGBA32F,VERTEX_COUNT,vertex_data);
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tex_coord_buffer=device->CreateVBO(FMT_RGBA32F,VERTEX_COUNT,tex_coord_data);
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render_obj->Set("Vertex",vertex_buffer);
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render_obj->Set("TexCoord",tex_coord_buffer);
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}
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bool InitPipeline()
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{
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AutoDelete<vulkan::PipelineCreater>
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pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
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pipeline_creater->CloseCullFace();
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pipeline_creater->Set(PRIM_RECTANGLES);
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pipeline=pipeline_creater->Create();
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return pipeline;
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}
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public:
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_SIZE,SCREEN_SIZE))
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return(false);
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if(!InitUBO())
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return(false);
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if(!InitMaterial())
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return(false);
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InitVBO();
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if(!InitPipeline())
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return(false);
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BuildCommandBuffer(pipeline,material_instance,render_obj);
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return(true);
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}
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void Resize(int w,int h)override
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{
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cam.width=w;
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cam.height=h;
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cam.Refresh();
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ubo_mvp->Write(&cam.matrix);
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BuildCommandBuffer(pipeline,material_instance,render_obj);
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}
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};//class TestApp:public VulkanApplicationFramework
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int main(int,char **)
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{
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#ifdef _DEBUG
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if(!vulkan::CheckStrideBytesByFormat())
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return 0xff;
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#endif//
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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