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ULRE/example/Basic
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hyzboy c1420e257d SceneComponent增加了SceneOrient父类,所有SceneComponent增加变换属性
2025-06-14 23:42:50 +08:00
..
MaterialLoader
将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
2025-05-16 09:12:33 +08:00
auto_instance.cpp
SceneComponent增加了SceneOrient父类,所有SceneComponent增加变换属性
2025-06-14 23:42:50 +08:00
auto_merge_material_instance.cpp
材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
2025-06-12 00:00:14 +08:00
BillboardTest.cpp
材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
2025-06-12 00:00:14 +08:00
CMakeLists.txt
部分范例迁移到新WorkObject/CreateMaterialInstance结构
2025-05-18 23:42:39 +08:00
draw_triangle_in_NDC.cpp
材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
2025-06-12 00:00:14 +08:00
draw_triangle_use_UBO.cpp
迁移到StaticMeshComponent渲染
2025-06-14 21:05:36 +08:00
rf_test.cpp
材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
2025-06-12 00:00:14 +08:00
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