ULRE/inc/hgl/component/StaticMeshComponent.h

92 lines
2.3 KiB
C++

#pragma once
#include<hgl/component/RenderComponent.h>
#include<hgl/graph/Mesh.h>
COMPONENT_NAMESPACE_BEGIN
struct StaticMeshComponentData:public ComponentData
{
Mesh *mesh;
public:
StaticMeshComponentData()
{
mesh=nullptr;
}
StaticMeshComponentData(Mesh *m)
{
mesh=m;
}
virtual ~StaticMeshComponentData();
};//struct StaticMeshComponentData
class StaticMeshComponent;
class StaticMeshComponentManager:public ComponentManager
{
public:
static StaticMeshComponentManager *GetDefaultManager()
{
return GetComponentManager<StaticMeshComponentManager>(true);
}
static constexpr const size_t StaticHashCode (){return hgl::GetTypeHash<StaticMeshComponentManager>();}
static constexpr const size_t StaticComponentHashCode (){return hgl::GetTypeHash<StaticMeshComponent>();}
const size_t GetComponentHashCode ()const override{return StaticMeshComponentManager::StaticComponentHashCode();}
const size_t GetHashCode ()const override{return StaticMeshComponentManager::StaticHashCode();}
public:
StaticMeshComponentManager()=default;
StaticMeshComponent *CreateComponent(StaticMeshComponentData *data);
StaticMeshComponent *CreateComponent(Mesh *m)
{
auto sm_cd=new StaticMeshComponentData(m);
return CreateComponent(sm_cd);
}
virtual Component *CreateComponent(ComponentData *data) override;
};//class StaticMeshComponentManager
class StaticMeshComponent:public RenderComponent
{
StaticMeshComponentData *sm_data;
public:
StaticMeshComponent(StaticMeshComponentData *cd,StaticMeshComponentManager *cm):RenderComponent(cd,cm){sm_data=cd;}
virtual ~StaticMeshComponent()=default;
static StaticMeshComponentManager *GetDefaultManager()
{
return StaticMeshComponentManager::GetDefaultManager();
}
static constexpr const size_t StaticHashCode()
{
return hgl::GetTypeHash<StaticMeshComponent>();
}
const size_t GetHashCode()const override
{
return StaticMeshComponent::StaticHashCode();
}
StaticMeshComponentData &GetData() {return *sm_data;}
const StaticMeshComponentData &GetData()const {return *sm_data;}
Mesh *GetMesh() const{return sm_data->mesh;}
};//class StaticMeshComponent
COMPONENT_NAMESPACE_END