54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
#pragma once
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#include<hgl/type/Map.h>
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#include<hgl/type/String.h>
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#include<hgl/graph/AABB.h>
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#include<hgl/graph/VK.h>
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VK_NAMESPACE_BEGIN
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/**
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* 原始图元数据访问接口<br>
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* Primitive的存为是为了屏蔽PrimitiveData的初始化之类的访问接口,以便于更好的管理和使用
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*/
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class Primitive
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{
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protected:
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AnsiString prim_name;
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PrimitiveData * prim_data;
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protected:
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AABB bounding_box;
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public:
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Primitive(const AnsiString &pn,PrimitiveData *pd);
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virtual ~Primitive();
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public:
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const AnsiString & GetName ()const{ return prim_name; }
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const VkDeviceSize GetVertexCount ()const;
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const uint32_t GetVABCount ()const;
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const int GetVABIndex (const AnsiString &name)const;
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VAB * GetVAB (const int);
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VAB * GetVAB (const AnsiString &name){return GetVAB(GetVABIndex(name));}
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const int32_t GetVertexOffset ()const; ///<取得顶点偏移(注意是顶点不是字节)
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VABMap * GetVABMap (const int); ///<取得VAB映射器
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VABMap * GetVABMap (const AnsiString &name){return GetVABMap(GetVABIndex(name));}
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const uint32_t GetIndexCount ()const;
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IndexBuffer * GetIBO ();
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const uint32_t GetFirstIndex ()const; ///<取得第一个索引
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IBMap * GetIBMap (); ///<取得索引缓冲区映射器
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VertexDataManager * GetVDM (); ///<取得顶点数据管理器
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const AABB & GetBoundingBox ()const{return bounding_box;}
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};//class Primitive
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VK_NAMESPACE_END
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