ULRE/inc/hgl/graph/VKPrimitive.h

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#pragma once
#include<hgl/type/Map.h>
#include<hgl/type/String.h>
#include<hgl/graph/AABB.h>
#include<hgl/graph/VK.h>
VK_NAMESPACE_BEGIN
/**
* 原始图元数据访问接口<br>
* Primitive的存为是为了屏蔽PrimitiveData的初始化之类的访问接口以便于更好的管理和使用
*/
class Primitive
{
protected:
AnsiString prim_name;
PrimitiveData * prim_data;
protected:
AABB bounding_box;
public:
Primitive(const AnsiString &pn,PrimitiveData *pd);
virtual ~Primitive();
public:
const AnsiString & GetName ()const{ return prim_name; }
const VkDeviceSize GetVertexCount ()const;
const uint32_t GetVABCount ()const;
const int GetVABIndex (const AnsiString &name)const;
VAB * GetVAB (const int);
VAB * GetVAB (const AnsiString &name){return GetVAB(GetVABIndex(name));}
const int32_t GetVertexOffset ()const; ///<取得顶点偏移(注意是顶点不是字节)
VABMap * GetVABMap (const int); ///<取得VAB映射器
VABMap * GetVABMap (const AnsiString &name){return GetVABMap(GetVABIndex(name));}
const uint32_t GetIndexCount ()const;
IndexBuffer * GetIBO ();
const uint32_t GetFirstIndex ()const; ///<取得第一个索引
IBMap * GetIBMap (); ///<取得索引缓冲区映射器
VertexDataManager * GetVDM (); ///<取得顶点数据管理器
const AABB & GetBoundingBox ()const{return bounding_box;}
};//class Primitive
VK_NAMESPACE_END