48 lines
438 B
Plaintext
48 lines
438 B
Plaintext
#Material
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Name VertexLum2D
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Base Std3D
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#MaterialInstance
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Length 16
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Stage Vertex
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Code
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{
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vec4 Color;
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}
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#VertexInput
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float Luminance
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#Vertex
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Output
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{
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vec4 Color
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}
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Code
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{
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void main()
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{
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MaterialInstance mi=GetMI();
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Output.Color=Luminance*mi.Color;
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gl_Position=GetPosition3D();
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}
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}
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#Fragment
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Output
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{
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vec4 FragColor;
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}
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Code
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{
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void main()
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{
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FragColor=Input.Color;
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}
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}
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