55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#ifndef HGL_GRAPH_SHADER_NODE_FINISHED_INCLUDE
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#define HGL_GRAPH_SHADER_NODE_FINISHED_INCLUDE
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#include<hgl/graph/shader/node/node.h>
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#include<hgl/graph/shader/param/in.h>
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BEGIN_SHADER_NODE_NAMESPACE
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/**
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* 最终节点,用于最终结果的一类节点,无输出部分
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*/
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class Finished:public Node
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{
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public:
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using Node::Node;
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virtual ~Finished()=default;
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};//class Finished:public Input
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/**
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* 顶点最终输出节点
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*/
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class VertexFinished:public Finished
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{
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public:
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VertexFinished():Finished("Vertex Output")
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{
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SHADER_INPUT_PARAM(Position, Float3)
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}
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~VertexFinished()=default;
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};//class VertexFinished:public FinishedNode
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/**
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* 片段最终输出节点
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*/
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class FragmentFinished:public Finished
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{
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public:
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FragmentFinished():Finished("Fragment Output")
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{
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SHADER_INPUT_PARAM(BaseColor, Float3)
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SHADER_INPUT_PARAM(Normal, Float3)
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SHADER_INPUT_PARAM(Metallic, Float1)
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SHADER_INPUT_PARAM(Roughness, Float1)
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SHADER_INPUT_PARAM(Opacity, Float1)
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SHADER_INPUT_PARAM(DepthOffset, Float1)
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}
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~FragmentFinished()=default;
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};//class FragmentFinished:public Finished
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END_SHADER_NODE_NAMESPACE
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#endif//HGL_GRAPH_SHADER_NODE_FINISHED_INCLUDE
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