79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
#ifndef HGL_OS_MACOS_INCLUDE
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#define HGL_OS_MACOS_INCLUDE
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#include<dirent.h>
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//------------------------------------------------------------------
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using u32char =char32_t;
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using u16char =char16_t;
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using os_char =char;
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#define to_oschar to_u8
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#define OS_TEXT(str) u8##str
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#define U8_TEXT(str) u8##str
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#define U16_TEXT(str) u##str
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//--------------------------------------------------------------------------------------------------
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#if HGL_OS == HGL_OS_iOS
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#define HGL_OS_NAME OS_TEXT("iOS")
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#define HGL_LIB_OS "iOS" //库操作系统前缀
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#else
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#define HGL_OS_NAME OS_TEXT("macOS")
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#define HGL_LIB_OS "mac" //库操作系统前缀
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#endif//HGL_OS == HGL_OS_iOS
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#define HGL_PLUGIN_FRONTNAME "libCMP." //插件文件名前缀
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#define HGL_PLUGIN_EXTNAME OS_TEXT(".dylib") //插件文件扩展名
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#define HGL_PLUGIN_FUNC extern "C" //插件函数定义
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#define HGL_DIRECTORY_SEPARATOR '/' //目录分隔符
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#define HGL_DIRECTORY_SEPARATOR_STR OS_TEXT("/") //目录分隔符
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#define HGL_DIRECTORY_SEPARATOR_U8STR U8_TEXT("/") //目录分隔符
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#define HGL_LINE_END "\n" //换行符
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#define HGL_LINE_END_SIZE 1 //换行符长度
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#define HGL_MEM_ALIGN 16 //内存对齐字节数
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#define HGL_MAX_PATH __DARWIN_MAXPATHLEN
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#define HGL_FMT_I64 "%lld"
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#define HGL_FMT_U64 "%llu"
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#define HGL_FMT_DOUBLE "%lf"
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#define HGL_FMT_LONG_DOUBLE "%le"
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//--------------------------------------------------------------------------------------------------
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#include<hgl/platform/os/PosixThread.h>
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#include<stdlib.h>
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#define hgl_malloc(size) malloc(size)
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#define hgl_realloc(ptr,size) realloc(ptr,size)
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#define hgl_free free
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template<typename T>
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inline T *hgl_aligned_malloc(size_t n)
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{
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return (T *)hgl_malloc(n*sizeof(T));
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}
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#define OS_EXTERNAL_H <dlfcn.h>
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using ExternalModulePointer=void *;
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#define pi_get dlsym
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#define pi_close dlclose
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#define hgl_stat64 stat
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#define hgl_open64 open
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#define hgl_lseek64 lseek
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#define hgl_tell64(fp) lseek(fp,0,SEEK_CUR)
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#define hgl_fstat64 fstat
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#define hgl_lstat64 lstat
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#define hgl_read64 read
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#define hgl_write64 write
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#define hgl_pread64 pread
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#define hgl_pwrite64 pwrite
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#define struct_stat64 struct stat
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#define struct_dirent64 struct dirent
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#define hgl_dirent64 dirent
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#define hgl_readdir64 readdir
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//--------------------------------------------------------------------------------------------------
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#endif//HGL_OS_MACOS_INCLUDE
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