ULRE/example/Vulkan/DeferredModel.cpp
2020-10-21 12:47:06 +08:00

297 lines
8.6 KiB
C++

// 9.延迟渲染
// 简单的延迟渲染测试,仅一个太阳光
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/VKRenderableInstance.h>
#include<hgl/graph/RenderList.h>
#include<hgl/graph/VKTexture.h>
#include<hgl/graph/VKImageView.h>
#include<hgl/graph/VKSampler.h>
#include<hgl/graph/VKFramebuffer.h>
using namespace hgl;
using namespace hgl::graph;
VK_NAMESPACE_BEGIN
Texture2D *CreateTextureFromFile(GPUDevice *device,const OSString &filename);
VK_NAMESPACE_END
constexpr uint32_t SCREEN_WIDTH=512;
constexpr uint32_t SCREEN_HEIGHT=512;
using Texture2DPointer=Texture2D *;
class TestApp:public CameraAppFramework
{
private:
SceneNode render_root;
RenderList render_list;
RenderTarget *gbuffer_rt;
struct SubpassParam
{
Material * material;
MaterialInstance * material_instance;
Pipeline * pipeline_fan;
Pipeline * pipeline_triangles;
};//
SubpassParam sp_gbuffer;
SubpassParam sp_composition;
Renderable *ro_plane,
*ro_cube,
*ro_sphere,
*ro_torus,
*ro_cylinder,
*ro_cone,
*ro_gbc_plane;
Sampler * sampler=nullptr;
struct
{
Texture2DPointer color=nullptr;
Texture2DPointer normal=nullptr;
}texture;
GPUCmdBuffer *gbuffer_cmd=nullptr;
public:
~TestApp()
{
SAFE_CLEAR(gbuffer_cmd);
SAFE_CLEAR(texture.normal);
SAFE_CLEAR(texture.color);
SAFE_CLEAR(sampler);
}
private:
bool InitGBuffer()
{
List<VkFormat> gbuffer_color_format;
gbuffer_color_format.Add(UFMT_RGBA32F); //position
gbuffer_color_format.Add(UFMT_RGBA32F); //color
gbuffer_color_format.Add(UFMT_RGBA32F); //normal
gbuffer_rt=device->CreateRenderTarget(SCREEN_WIDTH,SCREEN_HEIGHT,gbuffer_color_format,FMT_D32F);
return(true);
}
bool InitSubpass(SubpassParam *sp,const OSString &vs,const OSString &fs)
{
sp->material=db->CreateMaterial(vs,fs);
if(!sp->material)
return(false);
sp->material_instance=db->CreateMaterialInstance(sp->material);
return(true);
}
bool InitGBufferPipeline(SubpassParam *sp)
{
sp->pipeline_triangles =db->CreatePipeline(sp->material,gbuffer_rt,InlinePipeline::Solid3D,Prim::Triangles);
if(!sp->pipeline_triangles)
return(false);
sp->pipeline_fan =db->CreatePipeline(sp->material,gbuffer_rt,InlinePipeline::Solid3D,Prim::Fan);
return sp->pipeline_fan;
}
bool InitCompositionPipeline(SubpassParam *sp)
{
sp->pipeline_fan=db->CreatePipeline(sp->material,gbuffer_rt,InlinePipeline::Solid2D,Prim::Fan);
return sp->pipeline_fan;
}
bool InitMaterial()
{
if(!InitSubpass(&sp_gbuffer, OS_TEXT("res/shader/gbuffer_opaque.vert.spv"),OS_TEXT("res/shader/gbuffer_opaque.frag.spv")))return(false);
if(!InitSubpass(&sp_composition,OS_TEXT("res/shader/gbuffer_composition.vert.spv"),OS_TEXT("res/shader/gbuffer_composition.frag.spv")))return(false);
if(!InitGBufferPipeline(&sp_gbuffer))return(false);
if(!InitCompositionPipeline(&sp_composition))return(false);
texture.color =CreateTextureFromFile(device,OS_TEXT("res/image/Brickwall/Albedo.Tex2D"));
texture.normal =CreateTextureFromFile(device,OS_TEXT("res/image/Brickwall/Normal.Tex2D"));
sampler=device->CreateSampler();
InitCameraUBO(sp_gbuffer.material_instance,"world");
sp_gbuffer.material_instance->BindSampler("TextureColor" ,texture.color, sampler);
sp_gbuffer.material_instance->BindSampler("TextureNormal" ,texture.normal, sampler);
sp_gbuffer.material_instance->Update();
sp_composition.material_instance->BindSampler("GB_Position" ,gbuffer_rt->GetColorTexture(0),sampler);
sp_composition.material_instance->BindSampler("GB_Normal" ,gbuffer_rt->GetColorTexture(1),sampler);
sp_composition.material_instance->BindSampler("GB_Color" ,gbuffer_rt->GetColorTexture(2),sampler);
sp_composition.material_instance->Update();
return(true);
}
void CreateRenderObject(Material *mtl)
{
{
struct PlaneCreateInfo pci;
ro_plane=CreateRenderablePlane(db,mtl,&pci);
}
{
struct CubeCreateInfo cci;
ro_cube=CreateRenderableCube(db,mtl,&cci);
}
{
ro_sphere=CreateRenderableSphere(db,mtl,64);
}
{
TorusCreateInfo tci;
tci.innerRadius=50;
tci.outerRadius=70;
tci.numberSlices=32;
tci.numberStacks=16;
ro_torus=CreateRenderableTorus(db,mtl,&tci);
}
{
CylinderCreateInfo cci;
cci.halfExtend=10;
cci.radius=10;
cci.numberSlices=16;
ro_cylinder=CreateRenderableCylinder(db,mtl,&cci);
}
{
ConeCreateInfo cci;
cci.halfExtend=10;
cci.radius=10;
cci.numberSlices=16;
cci.numberStacks=1;
ro_cone=CreateRenderableCone(db,mtl,&cci);
}
}
bool InitCompositionRenderable()
{
ro_gbc_plane=CreateRenderableGBufferComposition(db,sp_composition.material);
return ro_gbc_plane;
}
bool InitScene(SubpassParam *sp)
{
CreateRenderObject(sp->material);
render_root.Add(db->CreateRenderableInstance(sp->pipeline_fan, sp->material_instance,ro_plane ),scale(100,100,1));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_torus ),translate(0,0,0));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_sphere ),scale(20,20,20));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_cube ),translate(-30, 0,10)*scale(10,10,10));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_cylinder ),translate( 30, 30,10)*scale(1,1,2));
render_root.Add(db->CreateRenderableInstance(sp->pipeline_triangles,sp->material_instance,ro_cone ),translate( 0,-30, 0)*scale(1,1,2));
render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
return(true);
}
bool InitGBufferCommandBuffer()
{
gbuffer_cmd=device->CreateCommandBuffer(gbuffer.extent,gbuffer.attachment.desc_list.GetCount());
if(!gbuffer_cmd)
return(false);
gbuffer_cmd->Begin();
if(!gbuffer_cmd->BeginRenderPass(gbuffer.rt))
return(false);
render_list.Render(gbuffer_cmd);
gbuffer_cmd->EndRenderPass();
gbuffer_cmd->End();
return(true);
}
public:
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitGBuffer())
return(false);
if(!InitMaterial())
return(false);
if(!InitScene(&sp_gbuffer))
return(false);
if(!InitGBufferCommandBuffer())
return(false);
if(!InitCompositionRenderable())
return(false);
return(true);
}
virtual void SubmitDraw(int index) override
{
gbuffer.rt->Submit(*gbuffer_cmd,present_complete_semaphore,gbuffer.render_complete_semaphore);
VkCommandBuffer cb=*cmd_buf[index];
sc_render_target->Submit(cb,gbuffer.render_complete_semaphore,render_complete_semaphore);
sc_render_target->PresentBackbuffer(render_complete_semaphore);
sc_render_target->Wait();
gbuffer.rt->Wait();
}
void BuildCommandBuffer(uint32_t index) override
{
VulkanApplicationFramework::BuildCommandBuffer( index,
sp_composition.pipeline_fan,
sp_composition.material_instance,
ro_gbc_plane);
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}