226 lines
5.8 KiB
C++
226 lines
5.8 KiB
C++
// Cubemap
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// Cube贴图测试
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/RenderList.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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class TestApp:public CameraAppFramework
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{
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private:
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SceneNode render_root;
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RenderList * render_list =nullptr;
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Material * sky_material =nullptr;
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MaterialInstance * sky_mi =nullptr;
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Material * axis_material =nullptr;
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MaterialInstance * axis_mi =nullptr;
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Material * envmap_material =nullptr;
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MaterialInstance * envmap_mi =nullptr;
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Pipeline * axis_pipeline =nullptr;
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Pipeline * sky_pipeline =nullptr;
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Pipeline * solid_pipeline =nullptr;
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DeviceBuffer * ubo_light =nullptr;
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DeviceBuffer * ubo_phong =nullptr;
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Sampler * sampler =nullptr;
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TextureCube * texture =nullptr;
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Primitive * ro_axis =nullptr;
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Primitive * ro_cube =nullptr;
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Primitive * ro_sphere =nullptr;
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private:
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bool InitMaterial()
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{
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{
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axis_material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
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if(!axis_material)return(false);
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axis_mi=db->CreateMaterialInstance(axis_material);
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if(!axis_mi)return(false);
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axis_pipeline=CreatePipeline(axis_mi,InlinePipeline::Solid3D,Prim::Lines);
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if(!axis_pipeline)return(false);
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}
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{
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texture =db->LoadTextureCube(OS_TEXT("res/cubemap/Storforsen4.TexCube"),false);
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if(!texture)
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return(false);
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VkSamplerCreateInfo sampler_create_info=
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{
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VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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nullptr,
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0,
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VK_FILTER_LINEAR,
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VK_FILTER_LINEAR,
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VK_SAMPLER_MIPMAP_MODE_LINEAR,
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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0.0f,
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VK_FALSE,
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0,
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false,
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VK_COMPARE_OP_NEVER,
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0.0f,
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0,
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VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
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false
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};
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sampler =db->CreateSampler(&sampler_create_info);
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}
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{
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sky_material=db->CreateMaterial(OS_TEXT("res/material/Skybox"));
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if(!sky_material)return(false);
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sky_mi=db->CreateMaterialInstance(sky_material);
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if(!sky_mi)return(false);
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if(!sky_mi->BindImageSampler(DescriptorSetType::Value,"tex" ,texture, sampler))return(false);
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sky_pipeline=CreatePipeline(sky_mi,InlinePipeline::Sky,Prim::Triangles);
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if(!sky_pipeline)return(false);
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}
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{
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envmap_material=db->CreateMaterial(OS_TEXT("res/material/EnvCubemap"));
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if(!envmap_material)return(false);
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envmap_mi=db->CreateMaterialInstance(envmap_material);
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if(!envmap_mi)return(false);
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if(!envmap_mi->BindImageSampler(DescriptorSetType::Value,"EnvCubemap" ,texture, sampler))return(false);
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solid_pipeline=CreatePipeline(envmap_mi,InlinePipeline::Solid3D,Prim::Triangles);
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}
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return(true);
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}
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void CreateRenderObject()
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{
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using namespace inline_geometry;
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{
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struct AxisCreateInfo aci;
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aci.size=GetCameraInfo().zfar;
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ro_axis=CreateAxis(db,axis_mi->GetVIL(),&aci);
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}
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{
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struct CubeCreateInfo cci;
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ro_cube=CreateCube(db,sky_mi->GetVIL(),&cci);
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}
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{
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ro_sphere=CreateSphere(db,envmap_mi->GetVIL(),64);
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}
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}
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bool InitUBO()
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{
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if(!BindCameraUBO(sky_mi))return(false);
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if(!BindCameraUBO(envmap_mi))return(false);
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return(true);
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}
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SceneNode *Add(Primitive *r,MaterialInstance *mi,Pipeline *pl)
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{
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auto ri=db->CreateRenderable(r,mi,pl);
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return render_root.CreateSubNode(ri);
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}
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bool InitScene()
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{
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Add(ro_axis,axis_mi,axis_pipeline);
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Add(ro_cube,sky_mi,sky_pipeline);
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Add(ro_sphere,envmap_mi,solid_pipeline)->SetLocalMatrix(scale(5,5,5));
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render_root.RefreshMatrix();
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render_list->Expend(GetCameraInfo(),&render_root);
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return(true);
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}
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public:
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~TestApp()
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{
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SAFE_CLEAR(render_list);
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}
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bool Init()
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{
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if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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camera->pos=Vector3f(10,10,0);
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camera_control->SetTarget(Vector3f(0,0,0));
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//camera->Refresh(); //更新矩阵计算
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render_list=new RenderList(device);
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if(!InitMaterial())
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return(false);
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if(!InitUBO())
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return(false);
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CreateRenderObject();
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if(!InitScene())
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return(false);
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return(true);
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}
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void BuildCommandBuffer(uint32_t index) override
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{
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render_root.RefreshMatrix();
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render_list->Expend(GetCameraInfo(),&render_root);
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VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
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}
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};//class TestApp:public CameraAppFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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