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ULRE/example
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hyzboy ca8e36687f OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
2024-05-28 23:10:50 +08:00
..
2dVector
use VAB instead of VBO
2024-04-24 01:38:55 +08:00
Basic
remove RenderablePrimitiveCreater.h, fixed auto_instance.cpp/auto_merge_material_instance.cpp examples, can RUN.
2024-05-25 22:47:26 +08:00
common
OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
2024-05-28 23:10:50 +08:00
Gizmo
Remove the excess # include
2024-05-23 02:28:09 +08:00
GUI
add space file
2020-11-09 19:00:58 +08:00
LightBasic
[STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class.
2024-05-26 02:25:49 +08:00
Texture
use VAB instead of VBO
2024-04-24 01:44:01 +08:00
Vulkan
fixed RayPicking.cpp, it can RUN ok!
2023-10-05 00:50:31 +08:00
CMakeLists.txt
added newly files and adjust comments.
2023-10-11 18:50:06 +08:00
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