ULRE/example/Vulkan/HQFilterTexture.cpp

255 lines
7.0 KiB
C++

// 3.HQFilterTexture
// 测试高质量纹理过滤函数
#include"VulkanAppFramework.h"
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKSampler.h>
#include<hgl/math/Math.h>
using namespace hgl;
using namespace hgl::graph;
VK_NAMESPACE_BEGIN
Texture2D *CreateTextureFromFile(Device *device,const OSString &filename);
VK_NAMESPACE_END
constexpr uint32_t SCREEN_SIZE=512;
constexpr uint32_t VERTEX_COUNT=4;
constexpr float vertex_data[VERTEX_COUNT][2]=
{
{0, 0},
{1, 0},
{0, 1},
{1, 1}
};
constexpr float tex_coord_data[VERTEX_COUNT][2]=
{
{0,0},
{1,0},
{0,1},
{1,1}
};
constexpr uint32_t INDEX_COUNT=6;
constexpr uint16 index_data[INDEX_COUNT]=
{
0,1,3,
0,3,2
};
class TestApp:public VulkanApplicationFramework
{
private:
vulkan::PipelineData * pipeline_data =nullptr;
vulkan::Renderable * render_obj =nullptr;
vulkan::Sampler * sampler_linear =nullptr;
vulkan::Sampler * sampler_nearest =nullptr;
struct MP
{
vulkan::Material * material =nullptr;
vulkan::Pipeline * pipeline =nullptr;
}mp_normal,mp_hq;
struct MIR
{
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::RenderableInstance *renderable_instance =nullptr;
}mir_nearest,mir_linear,mir_nearest_hq,mir_linear_hq;
vulkan::Texture2D * texture =nullptr;
vulkan::VAB * vertex_buffer =nullptr;
vulkan::VAB * tex_coord_buffer =nullptr;
vulkan::IndexBuffer * index_buffer =nullptr;
SceneNode render_root;
RenderList render_list;
public:
~TestApp()
{
SAFE_CLEAR(index_buffer);
SAFE_CLEAR(tex_coord_buffer);
SAFE_CLEAR(vertex_buffer);
SAFE_CLEAR(sampler_nearest);
SAFE_CLEAR(sampler_linear);
SAFE_CLEAR(texture);
}
private:
bool InitVBO()
{
vertex_buffer =device->CreateVAB(VAF_VEC2,VERTEX_COUNT,vertex_data);
if(!vertex_buffer)return(false);
tex_coord_buffer=device->CreateVAB(VAF_VEC2,VERTEX_COUNT,tex_coord_data);
if(!tex_coord_buffer)return(false);
index_buffer =device->CreateIBO16(INDEX_COUNT,index_data);
if(!index_buffer)return(false);
return(true);
}
bool InitRenderObject()
{
render_obj=db->CreateRenderable(VERTEX_COUNT);
if(!render_obj)return(false);
render_obj->Set(VAN::Position,vertex_buffer);
render_obj->Set(VAN::TexCoord,tex_coord_buffer);
render_obj->Set(index_buffer);
return(true);
}
vulkan::Sampler *InitSampler(VkFilter filter)
{
vulkan::SamplerCreateInfo sampler_create_info;
sampler_create_info.magFilter = filter;
sampler_create_info.minFilter = filter;
sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
sampler_create_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_create_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_create_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_create_info.mipLodBias = 0.0f;
sampler_create_info.anisotropyEnable = false;
sampler_create_info.maxAnisotropy = 0;
sampler_create_info.compareEnable = false;
sampler_create_info.compareOp = VK_COMPARE_OP_NEVER;
sampler_create_info.minLod = 0.0f;
sampler_create_info.maxLod = 1.0f;
sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
sampler_create_info.unnormalizedCoordinates = false;
return device->CreateSampler(&sampler_create_info);
}
bool InitTexture()
{
texture=vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/heightmap.Tex2D"));
return texture;
}
bool InitMaterial(MP *mp,const OSString &mtl_name)
{
mp->material=db->CreateMaterial(mtl_name);
if(!mp->material)return(false);
mp->pipeline=CreatePipeline(mp->material,pipeline_data);
if(!mp->pipeline)return(false);
return(true);
}
bool InitMaterial()
{
pipeline_data=vulkan::GetPipelineData(OS_TEXT("res/pipeline/solid2d"));
if(!pipeline_data)return(false);
if(!InitMaterial(&mp_normal,OS_TEXT("res/material/Texture2DPC")))return(false);
if(!InitMaterial(&mp_hq, OS_TEXT("res/material/Texture2DHQPC")))return(false);
return(true);
}
bool InitMIR(struct MIR *mir,vulkan::Sampler *sampler,MP *mp)
{
mir->material_instance=db->CreateMaterialInstance(mp->material);
if(!mir->material_instance)return(false);
if(!mir->material_instance->BindSampler("tex",texture,sampler))return(false);
mir->material_instance->Update();
mir->renderable_instance=db->CreateRenderableInstance(render_obj,mir->material_instance,mp->pipeline);
if(!mir->renderable_instance)
return(false);
return(true);
}
bool Add(struct MIR *mir,const Matrix4f &offset)
{
render_root.Add(mir->renderable_instance,offset);
return(true);
}
bool InitScene()
{
Add(&mir_nearest, translate(-1,-1,0));
Add(&mir_linear, translate( 0,-1,0));
Add(&mir_nearest_hq,translate(-1, 0,0));
Add(&mir_linear_hq, translate( 0, 0,0));
render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
BuildCommandBuffer(&render_list);
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_SIZE,SCREEN_SIZE))
return(false);
if(!InitVBO())
return(false);
if(!InitRenderObject())
return(false);
if(!InitTexture())
return(false);
if(!InitMaterial())
return(false);
sampler_nearest=InitSampler(VK_FILTER_NEAREST);
sampler_linear=InitSampler(VK_FILTER_LINEAR);
if(!InitMIR(&mir_nearest, sampler_nearest ,&mp_normal ))return(false);
if(!InitMIR(&mir_linear, sampler_linear ,&mp_normal ))return(false);
if(!InitMIR(&mir_nearest_hq, sampler_nearest ,&mp_hq ))return(false);
if(!InitMIR(&mir_linear_hq, sampler_linear ,&mp_hq ))return(false);
if(!InitScene())
return(false);
return(true);
}
void Resize(int w,int h) override
{
BuildCommandBuffer(&render_list);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
#ifdef _DEBUG
if(!vulkan::CheckStrideBytesByFormat())
return 0xff;
#endif//
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}