68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKMaterialInstance.h>
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#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKShaderModule.h>
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VK_NAMESPACE_BEGIN
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MaterialInstance *GPUDevice::CreateMI(Material *mtl,const VILConfig *vil_cfg)
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{
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if(!mtl)return(nullptr);
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VertexShaderModule *vsm=mtl->GetVertexShaderModule();
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VIL *vil=vsm->CreateVIL(vil_cfg);
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if(!vil)return(nullptr);
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return(new MaterialInstance(mtl,vil));
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}
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MaterialInstance::MaterialInstance(Material *mtl,VIL *v)
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{
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material=mtl;
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vil=v;
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mp_per_mi=mtl->GetMP(DescriptorSetType::PerMaterialInstance);
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}
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bool MaterialInstance::BindUBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
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{
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MaterialParameters *mp=GetMP(type);
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if(!mp)
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return(false);
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if(!mp->BindUBO(name,ubo,dynamic))return(false);
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mp->Update();
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return(true);
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}
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bool MaterialInstance::BindSSBO(const DescriptorSetType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
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{
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MaterialParameters *mp=GetMP(type);
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if(!mp)
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return(false);
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if(!mp->BindSSBO(name,ubo,dynamic))return(false);
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mp->Update();
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return(true);
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}
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bool MaterialInstance::BindSampler(const DescriptorSetType &type,const AnsiString &name,Texture *tex,Sampler *sampler)
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{
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MaterialParameters *mp=GetMP(type);
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if(!mp)
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return(false);
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if(!mp->BindSampler(name,tex,sampler))return(false);
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mp->Update();
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return(true);
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}
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VK_NAMESPACE_END
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