ULRE/example/Vulkan/main.cpp

266 lines
5.9 KiB
C++

#include"Window.h"
#include"VKInstance.h"
#include"VKPhysicalDevice.h"
#include"VKDevice.h"
#include"VKBuffer.h"
#include"VKShaderModule.h"
#include"VKShaderModuleManage.h"
#include"VKImageView.h"
#include"VKRenderable.h"
#include"VKDescriptorSets.h"
#include"VKRenderPass.h"
#include"VKPipeline.h"
#include"VKCommandBuffer.h"
#include"VKFormat.h"
#include"VKFramebuffer.h"
#include"VKMaterial.h"
#include<hgl/math/Math.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
struct WorldConfig
{
Matrix4f mvp;
}world;
constexpr uint32_t VERTEX_COUNT=3;
constexpr float vertex_data[VERTEX_COUNT][2]=
{
{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75}
};
constexpr float color_data[VERTEX_COUNT][3]=
{ {1,0,0},
{0,1,0},
{0,0,1}
};
void wait_seconds(double seconds)
{
#ifdef WIN32
Sleep(seconds * 1000.0f);
#elif defined(__ANDROID__)
sleep(seconds);
#else
sleep(seconds);
#endif
}
class VulkanApplicationFramework
{
private:
Window * win =nullptr;
vulkan::Instance * inst =nullptr;
protected:
vulkan::Device * device =nullptr;
vulkan::ShaderModuleManage *shader_manage =nullptr;
public:
virtual ~VulkanApplicationFramework()
{
SAFE_CLEAR(shader_manage);
SAFE_CLEAR(device);
SAFE_CLEAR(inst);
SAFE_CLEAR(win);
}
virtual bool Init(int w,int h)
{
win=CreateRenderWindow(OS_TEXT("VulkanTest"));
if(!win)
return(false);
if(!win->Create(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
inst=vulkan::CreateInstance(U8_TEXT("VulkanTest"));
if(!inst)
return(false);
device=inst->CreateRenderDevice(win);
if(!device)
return(false);
shader_manage=device->CreateShaderModuleManage();
const vulkan::PhysicalDevice *render_device=device->GetPhysicalDevice();
std::cout<<"auto select physical device: "<<render_device->GetDeviceName()<<std::endl;
return(true);
}
void AcquireNextFrame()
{
device->AcquireNextImage();
}
void Submit(vulkan::CommandBuffer *cmd_buf)
{
device->QueueSubmit(cmd_buf);
device->Wait();
device->QueuePresent();
}
};//class VulkanApplicationFramework
class TestApp:public VulkanApplicationFramework
{
private: //需释放数据
vulkan::Material * material =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Renderable * render_obj =nullptr;
vulkan::Buffer * ubo_mvp =nullptr;
vulkan::PipelineCreater * pipeline_creater =nullptr;
vulkan::Pipeline * pipeline =nullptr;
vulkan::CommandBuffer * cmd_buf =nullptr;
vulkan::VertexBuffer * vertex_buffer =nullptr;
vulkan::VertexBuffer * color_buffer =nullptr;
public:
~TestApp()
{
SAFE_CLEAR(color_buffer);
SAFE_CLEAR(vertex_buffer);
SAFE_CLEAR(cmd_buf);
SAFE_CLEAR(pipeline);
SAFE_CLEAR(pipeline_creater);
SAFE_CLEAR(ubo_mvp);
SAFE_CLEAR(render_obj);
SAFE_CLEAR(material_instance);
SAFE_CLEAR(material);
}
private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial("FlatColor.vert.spv","FlatColor.frag.spv");
if(!material)
return(false);
material_instance=material->CreateInstance();
if(!material_instance)
return(false);
render_obj=material_instance->CreateRenderable();
return(true);
}
bool InitUBO()
{
const VkExtent2D extent=device->GetExtent();
world.mvp=ortho(extent.width,extent.height);
ubo_mvp=device->CreateUBO(sizeof(WorldConfig),&world);
if(!ubo_mvp)
return(false);
return material_instance->UpdateUBO("world",*ubo_mvp);
}
void InitVBO()
{
vertex_buffer =device->CreateVBO(FMT_RG32F, VERTEX_COUNT,vertex_data);
color_buffer =device->CreateVBO(FMT_RGB32F, VERTEX_COUNT,color_data);
render_obj->Set("Vertex", vertex_buffer);
render_obj->Set("Color", color_buffer);
}
bool InitPipeline()
{
pipeline_creater=new vulkan::PipelineCreater(device,material_instance);
pipeline_creater->SetDepthTest(false);
pipeline_creater->SetDepthWrite(false);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(PRIM_TRIANGLES);
pipeline=pipeline_creater->Create();
return pipeline;
}
bool InitCommandBuffer()
{
cmd_buf=device->CreateCommandBuffer();
if(!cmd_buf)
return(false);
cmd_buf->Begin(device->GetRenderPass(),device->GetFramebuffer(0));
cmd_buf->Bind(pipeline);
cmd_buf->Bind(render_obj);
cmd_buf->Draw(VERTEX_COUNT);
cmd_buf->End();
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
InitVBO();
if(!InitPipeline())
return(false);
if(!InitCommandBuffer())
return(false);
return(true);
}
void Draw()
{
Submit(cmd_buf);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
#ifdef _DEBUG
if(!vulkan::CheckStrideBytesByFormat())
return 0xff;
#endif//
TestApp app;
if(!app.Init())
return(-1);
app.AcquireNextFrame();
app.Draw();
//wait_seconds(0.1);
return 0;
}